Team Fortress 2

Team Fortress 2

The Invigorator
hillman19 30 Jul, 2015 @ 7:26pm
Stats
Overheal doesn't fade it only goes away with damage
+10% heal/overheal build.
- No uberchrage.
Last edited by hillman19; 31 Jul, 2015 @ 10:33am
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Showing 1-15 of 155 comments
youretherapist 30 Jul, 2015 @ 10:56pm 
What about something like the opposite of the vaccinator.
Pros:
can select for a certain type of damage increase (blast/fire/bullet/melee) and when selected increases that by 10%
Medic is healed for 10% of damage done by the person being healed
+50% ubercharge rate
ubercharge builds into 4 bars that give a 2.5 second buff off +75% damage of selected type (functions similar to the vaccinator bubbles)

cons
-66% overheal rate
-66% overheal uber charge rate

might be slightly overpowered because it would give a big power advantage, if yall think it is could add a healing penalty, but i think it would be nice because it could encourage more aggressive medics
Last edited by youretherapist; 30 Jul, 2015 @ 11:13pm
Highway 31 Jul, 2015 @ 1:24am 
Originally posted by Real Engineer:
IT'S A RESKIN OF A QUICK FIX. IT HAS QUICK FIX STATS.
yeah is it
Blippi's best bud 31 Jul, 2015 @ 1:56am 
+10% bullet damage resistance to heal target
+15% heal rate
-15% undercharge rate
undercharge makes you heal everyone around you evenly.
MrComp 31 Jul, 2015 @ 3:04am 
This medigun needs a longer healing range.
progect savior 31 Jul, 2015 @ 6:15am 
-10% heal rate
+40% uber rate
+25% move speed on patian and healer when connected
uber charge
+75% speed boost to everyone in the range of a buff banner boost with minor healing while buffed
space resident 31 Jul, 2015 @ 7:32am 
+20% medibeam length
+15% heal rate
+Overheal does not fade

-1 second shorter ubercharge
-10% uber buildup

my idea is that this should be a medigun that focuses on giving your patients an edge superior to that of a normal medigun, at the cost of a weaker uber.
crippler 31 Jul, 2015 @ 8:05am 
it should give ammo. it looks gun-like, after all
Lesbos Maximus 31 Jul, 2015 @ 8:39am 
Insert medi beam stats

+gives ammo on uber
+higher firerate while in uber
+incresded reaload time
+ 10% bulet and explosive damage dealt while in uber
+ 20% incresed afterburn damage
+ 20% airblast knockback

-stil vunreble while in uber

Dr Ocelot 31 Jul, 2015 @ 8:54am 
Why not replace healing with ammunition? Instead it gives ammo on "heal", and an infinite clip on uber?
I_am_person 31 Jul, 2015 @ 9:00am 
Originally posted by Gamed9x:
Why not replace healing with ammunition? Instead it gives ammo on "heal", and an infinite clip on uber?
That would be a gud idea, acctually.
Originally posted by Dreamca:
Originally posted by Gamed9x:
Why not replace healing with ammunition? Instead it gives ammo on "heal", and an infinite clip on uber?
That would be a gud idea, acctually.
Well, it could be a good idea if it would give like 50% ammo and another fifty health, because, i think that only ammo could ruin medic and be very useless. Uber could come 40% quicker and would inflict minicrits. Think about it. It's very balanced then. Raison i did it cuz infinite clip is not useful at all. No Offense.

(heheh, got a good joke here. ♥♥♥♥ YOU no offense xD)

Originally posted by hillman19-TPF-:
Overheal doesn't fade it only goes away with damage
+10 heal/overheal build.
- No uberchrage.
Are you for real? There was supposed to be a "overhealer" medigun in tf2 befo' it was cut. It's stats are known for no ubercharge and non fading overheal. You added + 10 heal overheal?
Yeah..........................................................................



Originally posted by Mrcomp (NL):
This medigun needs a longer healing range.
Agreed!

Originally posted by justadutchmen:
Insert medi beam stats

+gives ammo on uber
+higher firerate while in uber
+incresded reaload time
+ 10% bulet and explosive damage dealt while in uber
+ 20% incresed afterburn damage
+ 20% airblast knockback

-stil vunreble while in uber
If anyone making an medigun with higher fire rate, people would like buy thousand copies of it in their inventory. They'd go crayse! Trust meh.

Originally posted by Chordis:
+20% medibeam length
+15% heal rate
+Overheal does not fade

-1 second shorter ubercharge
-10% uber buildup

my idea is that this should be a medigun that focuses on giving your patients an edge superior to that of a normal medigun, at the cost of a weaker uber.
Too. Over. Powered. Fo. Sure.
BTW you said weaker uber? What kind of uber?
Too :steamsalty: fo me. UP UP AND AWAYYYYYYYY!!
That is one hell of a large post.
Last edited by Sir. Barnaby | trade.tf; 31 Jul, 2015 @ 9:36am
hillman19 31 Jul, 2015 @ 10:34am 
Originally posted by Bac Van:
Originally posted by Dreamca:
That would be a gud idea, acctually.
Well, it could be a good idea if it would give like 50% ammo and another fifty health, because, i think that only ammo could ruin medic and be very useless. Uber could come 40% quicker and would inflict minicrits. Think about it. It's very balanced then. Raison i did it cuz infinite clip is not useful at all. No Offense.

(heheh, got a good joke here. ♥♥♥♥ YOU no offense xD)

Originally posted by hillman19-TPF-:
Overheal doesn't fade it only goes away with damage
+10 heal/overheal build.
- No uberchrage.
Are you for real? There was supposed to be a "overhealer" medigun in tf2 befo' it was cut. It's stats are known for no ubercharge and non fading overheal. You added + 10 heal overheal?
Yeah..........................................................................




About the stat I made on there. I think the overhealer was a really good idea, but I thought it may need more to be jusifible.
Last edited by hillman19; 31 Jul, 2015 @ 10:35am
Uber grants you and the player you're healing an increased 50% faster movement speed, 30% faster firing speed, and Crit immunity for 8 seconbds
Will deal damage to disguised Spies instead of heal them
+50% faster ubercharge rate
-20% slower heal rate
-2 health per second on wearer
No over heal
HUB 31 Jul, 2015 @ 12:10pm 
[Pro]
+25% faster heal rate
+25% uber gain speed

[Cons]
-50% overheal cap
-15% overheal build up rate
If you heal someone for more than 25 seconds strait your heal rate will decrease untill you only heal that target for only 25% of your standard healing (It returns to normal rate after 10 seconds)

[Uber]
Makes yourself invincible and does AOE healing (50 HPS) to anyone within 30 feet from you and making anyone in range immune to knock back effects.
Your heal target takes in more healing (250% extra heal speed).

[Intention]
Keeping the whole team healed but bad at pocketing. (you may think its like the Quick Fix but the Quick fix is meant for pocketing Mobile Classes such as Scout, Soldier, Demo)
ColonelRainbow 31 Jul, 2015 @ 12:22pm 
900% overheal +10% movement for healing target
no uber, respawn time increased by forty seconds
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