Team Fortress 2

Team Fortress 2

The Invigorator
Since it looks like a rustic ,woodsy, survival-like weapon. STATZ
After you overheal someone they gain a short duration of crits after they go below 50% of their health.
-25% overheal
10% slower heal rate

I absolutelly lvoe the wood + furnace design on this gun, fantastic.
< >
Showing 1-12 of 12 comments
beees? 31 Jul, 2015 @ 8:58am 
no
mr helpful 31 Jul, 2015 @ 11:38am 
Originally posted by ✯ B e a r y O' S a l t ✯:
After you overheal someone they gain a short duration of crits after they go below 50% of their health.
-25% overheal
10% slower heal rate

I absolutelly lvoe the wood + furnace design on this gun, fantastic.
no.
Bear Brawnson 31 Jul, 2015 @ 11:43am 
Oh geez people, it's just a direction, this ain't tip top ♥♥♥♥♥♥' quality. Don't get your jimmies rustled.
Don Michael 31 Jul, 2015 @ 11:43am 
looks good
Why are you guys so mean to Beary? That idea sounds quite interesting.
That crit junk is too OP
Bear Brawnson 6 Aug, 2015 @ 10:26am 
It needs some tweaks for example, 5 sec of crits at near-death health, gives you that "do not retreat" grizzled veteran combat style.
mr helpful 6 Aug, 2015 @ 12:38pm 
rename the wepne to morning wood
Last edited by mr helpful; 6 Aug, 2015 @ 12:38pm
ched 7 Aug, 2015 @ 2:34am 
Originally posted by That Engineer:
rename the wepne to morning wood
wepne? rip english
mr helpful 7 Aug, 2015 @ 3:43am 
Originally posted by Chéddâr McDuck - Official:
Originally posted by That Engineer:
rename the wepne to morning wood
wepne? rip english
yus rip mai inglish
ce mastodonte 1 Sep, 2017 @ 9:53pm 
Pros:

+While ubered: Gain 25% Speed boost, 20% jump boost, 10% firing speed boost, 15% accuracy boost (for both Patient and Medic)

+While healing patient, remove liquid/wet 40% faster.

Cons:

-Patient can't attack the objective while being healed.

-The higher overheal, the slower the patient gets

(Pretty basic, I'm tired.)
Lol maybe this thread isn't dead hold on have this-

Per the name, I think this may fit well-
+10% speed on wearer when in use
+45% speed while Ubering
-------------------------------------------------------------
-33% primary weapon damage
-10% health on wearer
-20% Uber duration
-------------------------------------------------------------
Ability: BERSERKER UBER
When Uber is activated, both healer and patient become imbued with a firey yellow aura, giving both a 50% speed increase, an 88% damage resistance and a AoE damage buff that steadily damages surrounding enemies. (3-6 per second, depending on how near enemies are)
Patient is stripped to melee during Uber, but melee speed and damage is increased by 50% during Uber, and blast attacks are reduced in effectiveness by 44%.
However, this Uber (ironically) has a toll, causing both healer and patient a 10 second damage vulnerability of 15% after use. (After all, artificially putting the body's metabolic, relfexive and thermal processes into overdrive is bound to have some effects.) Movement sensitivity is also sharper during Uber.

With these stats, this Medigun will make for an excellent method of clearing enemy-clogged places and encouraging a rallying rush towards objectives- however, it will also force the healer and patient to retreat into safety momentarily (or at the very least be cautious), so this method means clearing a path and then depending on your team to carry through; a successful exercise of trust by leaving that strategic door open.
< >
Showing 1-12 of 12 comments
Per page: 1530 50