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+While ubered: Gain 25% Speed boost, 20% jump boost, 10% firing speed boost, 15% accuracy boost (for both Patient and Medic)
+While healing patient, remove liquid/wet 40% faster.
Cons:
-Patient can't attack the objective while being healed.
-The higher overheal, the slower the patient gets
(Pretty basic, I'm tired.)
Per the name, I think this may fit well-
+10% speed on wearer when in use
+45% speed while Ubering
-------------------------------------------------------------
-33% primary weapon damage
-10% health on wearer
-20% Uber duration
-------------------------------------------------------------
Ability: BERSERKER UBER
When Uber is activated, both healer and patient become imbued with a firey yellow aura, giving both a 50% speed increase, an 88% damage resistance and a AoE damage buff that steadily damages surrounding enemies. (3-6 per second, depending on how near enemies are)
Patient is stripped to melee during Uber, but melee speed and damage is increased by 50% during Uber, and blast attacks are reduced in effectiveness by 44%.
However, this Uber (ironically) has a toll, causing both healer and patient a 10 second damage vulnerability of 15% after use. (After all, artificially putting the body's metabolic, relfexive and thermal processes into overdrive is bound to have some effects.) Movement sensitivity is also sharper during Uber.
With these stats, this Medigun will make for an excellent method of clearing enemy-clogged places and encouraging a rallying rush towards objectives- however, it will also force the healer and patient to retreat into safety momentarily (or at the very least be cautious), so this method means clearing a path and then depending on your team to carry through; a successful exercise of trust by leaving that strategic door open.