Team Fortress 2

Team Fortress 2

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wicked 31 Jul, 2015 @ 2:46am
does it only kill the flag carrier?
P.S. epic map
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Showing 1-15 of 16 comments
Eli ツ  [developer] 31 Jul, 2015 @ 2:22pm 
yes and thanks :)
so how would you win?:steammocking:
Eli ツ  [developer] 6 Aug, 2015 @ 7:59am 
avoiding the trap and taking the other way..
Comet 6 Aug, 2015 @ 8:12am 
This will be like , HEIST MODE : ACTIVE
what 6 Aug, 2015 @ 8:22am 
Originally posted by BsP:
avoiding the trap and taking the other way..
Yeah, thats not counting the Engis. Hard time to get out if you're a scoot. Great map.
Last edited by what; 6 Aug, 2015 @ 8:22am
LEFT4GABEN (Banned) 6 Aug, 2015 @ 12:52pm 
Make Multiple alternative routes. BUT only 1 route is safe and the rest are trapped. So each round will be different.
Originally posted by BsP:
yes and thanks :)
Is the non-trap way longer then the trap way?
Eli ツ  [developer] 6 Aug, 2015 @ 3:31pm 
Originally posted by nicko367:
Originally posted by BsP:
yes and thanks :)
Is the non-trap way longer then the trap way?

No if you go for the vent way, its faster, but if you turn left or right may be a bit longer
CRMNRMMI 6 Aug, 2015 @ 3:59pm 
.3. the routes confuse my anes how do i stop this
Originally posted by rentza (an Alexco company):
so how would you win?:steammocking:
Take a Med with u to reduce dmg
iDawg 7 Aug, 2015 @ 6:41am 
Well, its technically not a killing trap anymore because BsP changed it to damage you due to the original being too op
CRMNRMMI 7 Aug, 2015 @ 6:01pm 
Originally posted by iDAWG104 | TF:GO:
Well, its technically not a killing trap anymore because BsP changed it to damage you due to the original being too op

well that's bull cause i was trolling my friends constantly by making the others block their escape from the traps :P
Nick54161 10 Aug, 2015 @ 9:47am 
Originally posted by iDAWG104 | TF:GO:
Well, its technically not a killing trap anymore because BsP changed it to damage you due to the original being too op
the problem is that now it does not enough damge, it leaves a scout with about 85+ hp when in full health, imagine a heavy/medic combo, the heavy will only get a scratch from the trap, i think it should do more damage, like to leave you hanging with 50 hp
Nick54161 10 Aug, 2015 @ 9:54am 
so yeh, beacuse the nerf, the map is no longer a noob scout killing machine, its more like a warning shot now, also the vent is easily accesible for scouts, and the small health pack means that by the time you're close to the doors you'll be almost full health. Knowing hoe ctf maps work, specially on pubs, not many people can track the flag carrier, so by the time the team finds out it's in the trap, the flag carrier will already be out of the trap.
ps its still a great map though
Last edited by Nick54161; 10 Aug, 2015 @ 9:56am
CRMNRMMI 10 Aug, 2015 @ 3:51pm 
Originally posted by nick54161:
so yeh, beacuse the nerf, the map is no longer a noob scout killing machine, its more like a warning shot now, also the vent is easily accesible for scouts, and the small health pack means that by the time you're close to the doors you'll be almost full health. Knowing hoe ctf maps work, specially on pubs, not many people can track the flag carrier, so by the time the team finds out it's in the trap, the flag carrier will already be out of the trap.
ps its still a great map though

one thing is that it's pretty useless now cause when they figure out he's almost out the trap their's an ambush of demos and heavy-medics outside waiting on them and besides you think that other medic payers are gonna run in there with them KNOWING the danger as he's more dead than heavy as he has less health :P and people target medics out of the pair at all times cause that's like shooting oranges out of a cannon at a brick wall HARD TO BRING DOWN but what's behind is what's supporting it :P
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