Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Pro:
+Bombs can roll and jump (Like the Iron Bomber)
+30% Damage on full charge
Cons:
-15% Damage
-0,5 sec longer detonate time
(Half filled meter does the same damage as stock)
*Other stickies (from the same demoman that is) detonate too if they are within the blast radius.
*0.1 second interval between separate self detonations.
Everything else is identical to stock.
+40% damage to self.
How balanced! [/sarcasm]
+30% damage to self
-2 bombs out.
-2 clip size.
No random crits
+30% damage is insane, please keep that in mind. If I would have done that, I would go with:
+25% damage
+25% damage to self
-4 bombs out.
-6 clip size.
+ stickys take less knock-back from explosives and airblast
+ 2 stickys out.
- stickys will no longer stick to a surface after a minute
+ stickybombs act like mines:territorial checking and self-detonation
- no secondary fire(no manual detonation)
- 30% smaller exploding radius(comparing to grenades)
+20% damage
+30% blast radius
con:
+20% damage to yourself
can only stick to the ground, no roofs or walls