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(+) +10% damage resistance from all sources for patient and medic (While held)
(+) Uber gives +90% damage resistance from all sources to both medic and patient
(+) Damage dealt by the patient is increased by how much damage is taken by a 2:100 ratio (So for every 100 dmg absorbed for the patient, he gains +2% damage for every weapon.(caps at +25% damage)
(=) Uber changes the 2:100 ratio to 10:100. (caps at +100% damage) Yeah, thats alot.
(=) all effects slowly drains away from the previous patient after medic switches patients.
(-) -25% healing rate
(-) patients healed recieves no random critical hits
This medigun would be great for individual pushes with a small group. Ubers would definitely be used for taking out strong defenses. The ability to manipulate the damage stat to great hights and have an always availabe damage resistance sounds too OP, but with the slower heal rate and the no random critical hits for the patient, it really balances it out.
Let me know what you think in the comments!