Don't Starve Together

Don't Starve Together

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BarnyardOwl  [developer] 1 Aug, 2015 @ 10:13am
Feature Suggestions
Suggest features here! Anything that your heart desires

Current todo list:
* Add /giverecipies
* Update permissions system
* Add /warp (and /setwarp)
Last edited by BarnyardOwl; 14 Oct, 2015 @ 7:42pm
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Showing 1-15 of 36 comments
BottomScorer 5 Aug, 2015 @ 1:01pm 
use (tab) interface to add/remove mods from players in game.
BarnyardOwl  [developer] 5 Aug, 2015 @ 1:19pm 
use (tab) interface to add/remove mods from players in game.
Hmm, interesting. I'll have to look into how to modify the interface though.
piko 8 Aug, 2015 @ 7:14am 
How about making clients being able to cheat when they're promoted?
Last edited by piko; 8 Aug, 2015 @ 7:14am
BarnyardOwl  [developer] 8 Aug, 2015 @ 12:12pm 
Originally posted by ♥♥♥♥ ♥♥♥♥♥♥:
How about making clients being able to cheat when they're promoted?
Being able to cheat? Umm, what? Are you asking for more commands? (e.g. godmode?)
Last edited by BarnyardOwl; 8 Aug, 2015 @ 12:12pm
piko 8 Aug, 2015 @ 1:46pm 
Originally posted by BarnyardOwl:
Originally posted by ♥♥♥♥ ♥♥♥♥♥♥:
How about making clients being able to cheat when they're promoted?
Being able to cheat? Umm, what? Are you asking for more commands? (e.g. godmode?)

No, I mean if you try and cheat as a client, You can't cheat. I mean if you can add the ability for the client to cheat, and not JUST the host.
BarnyardOwl  [developer] 8 Aug, 2015 @ 2:00pm 
Originally posted by Lev Alkaev:
No, I mean if you try and cheat as a client, You can't cheat. I mean if you can add the ability for the client to cheat, and not JUST the host.
So... you're asking for a client side mod that does this? Sorry, but that's not possible.
piko 8 Aug, 2015 @ 2:18pm 
Originally posted by BarnyardOwl:
Originally posted by Lev Alkaev:
No, I mean if you try and cheat as a client, You can't cheat. I mean if you can add the ability for the client to cheat, and not JUST the host.
So... you're asking for a client side mod that does this? Sorry, but that's not possible.

Oh right. Sorry.
C_R_O_W 24 Aug, 2015 @ 9:49pm 
How about a command that stops time or sets the day back to day 1 without affecting whats changed in the world.
BarnyardOwl  [developer] 25 Aug, 2015 @ 12:33pm 
Originally posted by C_R_O_W:
How about a command that stops time or sets the day back to day 1 without affecting whats changed in the world.
Might be possible, I'll look into it.
Maxwell 26 Aug, 2015 @ 5:54am 
How about adding a small list widget at the bottom right of screen that shows staff/ranked people in the server.
BarnyardOwl  [developer] 26 Aug, 2015 @ 12:16pm 
Originally posted by Maxwell:
How about adding a small list widget at the bottom right of screen that shows staff/ranked people in the server.
Sure, although I'd have to look into the widgets API. I might have a chance this weekend.
cawl 30 Aug, 2015 @ 3:15am 
Add some kind of like protect area command, But i dont know if that would fit with this mod.
I dont know how mods work, but it would be great.
Last edited by cawl; 30 Aug, 2015 @ 3:16am
BarnyardOwl  [developer] 30 Aug, 2015 @ 10:44am 
Originally posted by war nerd:
Add some kind of like protect area command, But i dont know if that would fit with this mod.
I dont know how mods work, but it would be great.
That would certainly be possible, but I'm not sure how the specifics of it would work.
Zeek 11 Oct, 2015 @ 2:30am 
Teleport to location X, where X is a location whose coordinates the admin has preset in the mod's options.

If not possible to do easily, you could add an admin command to spawn a new unique item (that does't exist in vanilla dst), for example use the "DST Path Light" mod item, but make the prefab different from the path lights created by that mod. Then use ​c_gonext("prefab")​ to teleport to the first instance of this unique item. It should however be immune to all damage/burning/etc (to be removed only by the admin via console or via new command in your mod).
BarnyardOwl  [developer] 11 Oct, 2015 @ 8:42am 
Originally posted by Zeek:
Teleport to location X, where X is a location whose coordinates the admin has preset in the mod's options.

If not possible to do easily, you could add an admin command to spawn a new unique item (that does't exist in vanilla dst), for example use the "DST Path Light" mod item, but make the prefab different from the path lights created by that mod. Then use ​c_gonext("prefab")​ to teleport to the first instance of this unique item. It should however be immune to all damage/burning/etc (to be removed only by the admin via console or via new command in your mod).
Sure, I could set up warps. It'd just be a case of adding /warp and /setwarp.
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