Team Fortress 2

Team Fortress 2

Hand Cannon
Highway 5 Aug, 2015 @ 2:11am
Stats
Ammo = 1/10
Short Shot Damage = 125
Long Shot Damage = 20
Crtitical Damage (short) = 450
Critical Damage (long) = 50
-35 health
Fall damage + 5
Slow run 15%
Normal Shot = 120
Reload Faster
Ammo = 1/20
Short Shot = Hits ur body lost 15 health
Could Double Hit

UPDATE:
Enemy on fire while get hitted (yourself too)
No random crits
New taunt kill?
Can't shot underwater
Scout Jump
Last edited by Highway; 3 Sep, 2018 @ 8:51pm
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Showing 1-15 of 210 comments
Dogman15 5 Aug, 2015 @ 2:21am 
Seems reasonable.
ZenZenZen 5 Aug, 2015 @ 3:29am 
scout jump?
um it is smaller than the scatter gun so I dont think it should add extra fall damage or make you run slower
Ice Cone 5 Aug, 2015 @ 4:24am 
slow run would ruin scout.

slow reloading speed, and 120 damage up close, 20 damage from afar seems reasonable
Last edited by Ice Cone; 5 Aug, 2015 @ 4:24am
BigBussy 5 Aug, 2015 @ 5:45am 
but since it only has one shot should the reloading speed be faster?
Figaro 5 Aug, 2015 @ 5:49am 
YES I love guns like this I allways wanted one! you know 1 shot one chance but thats what makes it fun geting it out and blowing someones head off ahhhhhh my deam come ture.But if I had to make states this is what it would be
Ammo = 1
Short range = 230 damage
Long range = 15 damage
No random cirts
Slower 35% slower move speed when active
Move 10% slower move speed when equiped
40% slower reload speed
Mini crits on face Head shot
Does 20 damage to you when fired (it's to loud)
BOOOOOOM goes his head!:steamhappy:
Last edited by Figaro; 5 Aug, 2015 @ 5:53am
FlameXpress.com 5 Aug, 2015 @ 5:53am 
-slow reloading.....
-1 shot 1 kill on 125hp classes on close combat ^
-same as force a nature(FAN) knockback ^
-80% long range penalty
What about:

-slow reload speed
-1 shot per clip
-very loud
-damage falloff

+deals a max 200 damage at close range
+50% knockback
+minicrit vs burning players
+AoE damage
L8 5 Aug, 2015 @ 7:01am 
+ damage +150%
+ destination of the force reinventing an attacker
- -80%clip
- -50% realoading speed
MrComp 5 Aug, 2015 @ 7:26am 
-1 shot per clip
-slow reload speed
+crit at close range
I_am_person 5 Aug, 2015 @ 7:56am 
1 Shot
Point Blank, 150
Gets reduced by 20 for every unit that valve wants it to be, and 2x reloading speed as flaregun.
Toaster 5 Aug, 2015 @ 8:09am 
Originally posted by Noldemor:
slow run would ruin scout.

slow reloading speed, and 120 damage up close, 20 damage from afar seems reasonable
I second that, If it doesn't work in game, they can nerf/buff it later
Hackob 5 Aug, 2015 @ 8:39am 
It should do more damage but have one shot and slightly increase move speed.
Cyanide Addict 5 Aug, 2015 @ 8:40am 
at first I thought it was underpowered, then I realized what would happen if this got kritz uber
Mr. Blobfish 5 Aug, 2015 @ 9:10am 
20% less accurate
1 shot
-25% damage from long range
+25% damage from close range
Maybe add a cool taunt kill
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