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+50 firing speed
can be placed on sentries and when you be come a sentry you cant move but you can shoot laft mose for guns right mose for rockets when you run out of ammo you be come an engi again
-Cannot be fired manually
+Fires at targets at range automatically ("In view" is kind of OP")
-50% less ammo (Pistol has like 200 so yeah)
*Can be placed on sentries, +5 damage per bullet (wow 8-10 dmg per bullet), -10% sapping speed, but have to be sapped twice when red tape recorder is placed on it. Eat that, red tape recorder spies.
-50% damage
+35% firing speed
upon successful hit on target, minicrits up to two people near the target
+25% firing speed
Upon succesfull kill the next shot fires 2 rockets in rapid succesion.
-30% damage
+Does not need to reload;
+50% firing speed;
+Can be placed on sentries to:
prevent ammunition waste from the sentries,
gain sentry's accuracy;
-Once its ammunition is gone, you have to go to the locker to get it back or use 200 of metal;
-40% damage.
+No reload needed
+Can destroy sappers
+1 critical shot for every sapper destroyed
+Generates "Spy-Vision" with every sentry kill ("Spy-Vision" reveals cloaked/disguised spys for a short period of time)
CONS:
-35% damage
-50% ammo carried
-Cannot get ammo from dispensers
+25% sapper destruction rate
+35% damage
can be charged to shoot a bolt that disables a sapper for 5 seconds
Charged shots on buildings without sappers attached give them a damage resistance of 20% for 5 seconds(or 3 seconds)
While active:
+10% sentry firerate
+25% ammo and health regeneration of dispenser
25% shorter teleporter charging
-60% clipsize
30% slower firerate
15%slower reload
buildings are sapped 25(35)% faster
bolt has a recharge time of 10(15) seconds
bolt consumes whole clip and 50 metal