Mount & Blade: Warband

Mount & Blade: Warband

L'Aigle
Sarkin 14 Jul, 2017 @ 9:02am
Suggestions/requests
Okay so i've played this mod a little, and somethings i've found to be a little tedious.

Ransom Brokers

I feel with the game that you should instead of having them at the Tavern, have a dedicated buyer in each nations Fort, which would buy POWs from you of any faction they're at war with at the time(if possible to set it up like that).

So if Britain is at war with France, and you have french prisoners then you could sell them to the british fort, which would improve your relations with the british, and gain you a little extra coin. perhaps even points toward promotion if you're enlisted.

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Guild Masters

This is something thats been added in a fair number of mods over the years which is once you meet the guild master that they get added to the city menu so that you con'd have to "tour the town" to find them. which isn't inherently bad but can be a little more tedious for something you really only need to do once.

It'd also be nice if the buildings you could buy were changed a little to fit the theme.

like Gunsmiths producing guns whose profit margin goes up when the town they're in is part of a war.

Shipyards for coastal cities an towns whose profits go up with the cities level of prosperity.

Farm fields of various types.

that help boost the cities available food stockpile that in turn lowers the cost of food for that town.

as some general examples.

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Troop Tree

a troop tree, and maybe a little bit of an explaination for each unit in their "talk" screen so you can get a better idea of the difference between a Grenadier , and a Fusilier. or differences between Light, and Line Infantry. since not everyone might not know them. and it could work as a somewhat educational aspect since it might be something people want to know without going to wiki,.

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"camp" the ability to build your own camp, would i think also b e nice as a place to store troops that you might not need when you don't have a settlement of your own.

Also i don't know if its possible but are there plans to expand the map to include more of the world at that time period? since the age of Sail , was quite a big part of that era so North America, Africa, India, and China might be nice to have but i'm not sure how big of a map the game can support. but more cultures might be nice to have.

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I haven't read many of the posts in the mods discussions , but i wanted to propose/offer up some ideas.

I like the mod. so far. keep it up ^.^


Also a minor issue - when you do the training quest for village elders. you start off facing the wrong direction from your trainee.
Last edited by Sarkin; 14 Jul, 2017 @ 9:16am