Prison Architect

Prison Architect

Developer (dev) Utility Mod for Prisoner/Gang/Objects
clumpytrack711  [developer] 22 Oct, 2015 @ 1:41pm
can you add to your mod
function Create()

local Prisoners = this.GetNearbyObjects("Prisoner", 10000);

for Prisoner, _ in next, Prisoners do
Prisoner.StatusEffects.calming = 10000;
Prisoner.StatusEffects.calming = 10000;
Prisoner.StatusEffects.goodfood = 10000;
Prisoner.StatusEffects.goodfood = 10000;
end
this.Delete();
end

the idea was from healvirus in your mod