The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Anna NPCs
 This topic has been pinned, so it's probably important
Anduniel  [developer] 9 Aug, 2015 @ 9:41pm
FAQ - PLEASE READ!!!
FAQ:

Q: (Follower) won't talk to me! Why?
A: Their dialogues start upon entering the cell they're in. If you have a lot of script-heavy mods also loading at the same time, it could take a few seconds. Just wait. You could also try exiting and re-entering, as sometimes due to game mechanics, the location-change might not kick in.

Q: Followers don't follow. Why?
A: Yes they do. They sandbox while following, rather than stay rightnexttoyou the whole time. If you leave the inn, they will appear next to you.

Q: The "Call (Follower)" power doesn't work?
A: Yes it DOES work. Only when they are -actively- following, NOT when they are dismissed. It is intended as a failsafe in case Follower gets stuck somewhere, falls behind, or is otherwise separated from you, similar to their "Warp-to-Player" scripting. If you want to recruit them again, you must actually go to them.

Q: Followers / band members don't sing when I ask them!
A: Game glitch. Hit "Esc" or "Space" key before Follower finishes replying, and the song will work. Works EVERY time.

Q: I dismissed my follower and told them to meet me at (inn) but they just stood there.
A: Make sure you're not using a mod that alters certain markers, or navmeshes, in vanilla inns and homes, as they might disrupt follower AI. I use these markers for dismissal, and if the navmesh is not valid (anywhere along the path to the inn) the follower won't know where to go, so it looks like AI isn't working when it really is. Try leading them a bit closer to the inn and dismiss them again. If they start walking away then it's working.

Q: What's wrong with Garrett? He doesn't talk to me.
A: Absolutely nothing is wrong with him. However he is only partially voiced. Turn on subtitles. Also, you MUST have joined at least one (any one) of the Skyrim factions/guilds to move past his intro dialogue to recruit him.
Isabela might get stalled walking to him when he calls for ail. Just WAIT, she will get there, promise!

Q: Can I use (Follower)'s armor?
A: Followers' custom armors and outfits are Playable so you can make them at crafting stations for yourself and also temper theirs.
I have also posted Nadina's armor as a separate mod, called Nadina's Linda Armor.

Q: How do I change their outfits?
A: READ SHRIKE'S ARTICLE[www.nexusmods.com] about the OUTFITS feature on the ARTICLES TAB of the Mod's Nexus page explaining how to use it in loads of detail.

Q: I'm having trouble with (Quest). Help!
A: For ANY questions about Quests, see that page on the Blog before posting. Quests work just fine when tested on a clean game. See Bug Reporting further down. If you have glitching, see the Blog: Quests.

Q: Zorya's quest, I'm stuck!
A: SEE PREVIOUS ANSWER!! It's a glitch that sometimes happens. cc "enableplayercontrols"

Q: Anduniel's Docks of Solitude quest, I'm stuck!
A: Her scene in the Bards College can get stalled if you don't actually stay and let it play out, but if you just wait, it should be fine. I've tested dozen times, never had a problem. If it does happen, there's a Fix on the mod's Nexus page, Bug Reporting Forums.

Q: Are there modular options? Followers as separate mods?
A: No. Not going to happen. They're all too interconnected (scripting, quests, dialogue, banter, etc.) Please DON'T ASK.

Q: Do Followers work with AFT/UFO/EFF?
A: See Compatibility Discussion.

Q: I don't like your characters/voices/armors/etc!
A: Then don't download the mod!
Flaming/Trolling/B***ing is NOT tolerated and you will be BLOCKED.
No exceptions. "0" tolerance. THIS is your warning.

Last edited by Anduniel; 22 Sep, 2017 @ 9:16pm