Mount & Blade: Warband

Mount & Blade: Warband

Nova Aetas
Slyve 19 Aug, 2017 @ 11:51am
Disable "help" from villages when attacking raiding parties
Is there any way to disable the help you get from the villagers? Getting their help means half or more of your troops will be replaced by farmers, which is a crippling disadvantage even if you have the superior force.

At best you suffer heavy losses, at worst you get your ass handed to you on a silver platter.

I have not found a way to disable this on my own, so i thought I'd ask here.

Any help would be appreciated!
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Showing 1-7 of 7 comments
FireShadow  [developer] 19 Aug, 2017 @ 12:53pm 
This is the spawning sequence, the player and his army spawns at entry point 3.

(3,mtef_team_0|mtef_use_exact_number,0,aif_start_alarmed, 7,[]), # Player/defenders

Seems like the player's army has a fixed exact number of 7 to be spawned. I'll make it 14.
Between 25-30 villagers are spawned and around 36 bandits ((10 + player lvl )* 1,2).
Last edited by FireShadow; 19 Aug, 2017 @ 12:53pm
Slyve 19 Aug, 2017 @ 1:02pm 
Thanks for the info, but, unfortunately, i don't have the slightest idea about modding or how the config files of mount and blade work or how to edit them.

Freeing villages from bandits isn't the big problem, it's when enemy lords raid your village, you try to defend it and the villagers aid you, like a nearby, friendly army would in combat.

I don't even know why this is done the way it is in the base game. I mean, it makes sense for villagers to be there, but not as fighting soldiers in the defense. They're absolutely useless and make it incredibly hard to actually win any kind of village defense fight. Even with all the difficulty settings all the way down, you get kicked around pretty good when half of your troops are punching bags with sticks.
FireShadow  [developer] 20 Aug, 2017 @ 1:28pm 
No problem. Just await the upcoming patch (around next week).
Ah, thnx for clarifiying. I'll take a look at the script tomorrow and reset the code for bandits.
Slyve 21 Aug, 2017 @ 9:01am 
Alright Thanks!

I also found something that may or may not be a bug. While trying to scare the enemy away, i could use influence to get an enemy lord to raid another village of my faction instead. I feel like that shouldn't be an option when two factions are at war.
Last edited by Slyve; 21 Aug, 2017 @ 9:01am
FireShadow  [developer] 22 Aug, 2017 @ 3:07am 
Never underestimate the power of influence in this mod. Though it is highly underestimated.
Sarkin 22 Aug, 2017 @ 7:15am 
Originally posted by Slyve:
Alright Thanks!

I also found something that may or may not be a bug. While trying to scare the enemy away, i could use influence to get an enemy lord to raid another village of my faction instead. I feel like that shouldn't be an option when two factions are at war.

why not ? if the lord could be convinced that he can go raid this more profitable village without being attacked by your army an villagers sounds like a win. since then he doesn't have to risk losing everything hes gotten so far.
Slyve 22 Aug, 2017 @ 11:07am 
Originally posted by Kumorigachi:
Originally posted by Slyve:
Alright Thanks!

I also found something that may or may not be a bug. While trying to scare the enemy away, i could use influence to get an enemy lord to raid another village of my faction instead. I feel like that shouldn't be an option when two factions are at war.

why not ? if the lord could be convinced that he can go raid this more profitable village without being attacked by your army an villagers sounds like a win. since then he doesn't have to risk losing everything hes gotten so far.

Huh, never thought about it that way. That makes a lot of sense, actually. Thanks for the input!
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Showing 1-7 of 7 comments
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