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(3,mtef_team_0|mtef_use_exact_number,0,aif_start_alarmed, 7,[]), # Player/defenders
Seems like the player's army has a fixed exact number of 7 to be spawned. I'll make it 14.
Between 25-30 villagers are spawned and around 36 bandits ((10 + player lvl )* 1,2).
Freeing villages from bandits isn't the big problem, it's when enemy lords raid your village, you try to defend it and the villagers aid you, like a nearby, friendly army would in combat.
I don't even know why this is done the way it is in the base game. I mean, it makes sense for villagers to be there, but not as fighting soldiers in the defense. They're absolutely useless and make it incredibly hard to actually win any kind of village defense fight. Even with all the difficulty settings all the way down, you get kicked around pretty good when half of your troops are punching bags with sticks.
Ah, thnx for clarifiying. I'll take a look at the script tomorrow and reset the code for bandits.
I also found something that may or may not be a bug. While trying to scare the enemy away, i could use influence to get an enemy lord to raid another village of my faction instead. I feel like that shouldn't be an option when two factions are at war.
why not ? if the lord could be convinced that he can go raid this more profitable village without being attacked by your army an villagers sounds like a win. since then he doesn't have to risk losing everything hes gotten so far.
Huh, never thought about it that way. That makes a lot of sense, actually. Thanks for the input!