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+ Deals 25% more damage
-35% Slower swing speed
- Increased damage taken from melee sources
= Random crits are now random mini-crits
Puck Deals Damage Even While Moving On the Ground
-10 Max Health On Wearer
+25% Movement Speed
Blocks Healing While In Use
two good ideas
+ Stun last 5% longer then the Sandman
+ 25% increased damage
- Decreased Re-Charge Rate by 5%
- On hold, 15% slower Run Speed
- 10 Max Health On Wearer
=Random Crits become Randon Mini-Crits
- 10 MOVMENT SPEED ON WIER
-10 jump hight on wear
-1 jump? scout have 2 jumps
+Alt-Fire: Launches a puck that deals mid damage and returns health on hit proportional to range*
-15 max health on wearer
*damage proportional to range would be 15 base - 45 before moonshot distance. moonshot distance would deal crits and kill lighter classes like scouts and snipers (300% of 45 = 135, couldnt kill medics or above)
*health proportional to range would be 15 base - 65 before moonshot distance. 125 health returned at moonshot distance.
in the same family of the sandman but with a fairly different upside, comparable to the original black box and liberty launcher. Both had one upside and an identical downside making them more or less sidegrades to each other and shared a family in a sense
Nice for MVM