Team Fortress 2

Team Fortress 2

The Critical Conditioner
Alexco 14 Aug, 2015 @ 9:52am
Stats
Go ahead
< >
Showing 1-15 of 64 comments
Zoracs (Banned) 14 Aug, 2015 @ 11:29am 
Rename to protector. I don't see the current name happening due to the Kritzkreig (Just my opinion).

+On UberCharge, healing target and medic gain 30% damage resistance from all ranged sources and melee immunity.
-Recieve no knockback while airborn.

Last edited by Zoracs; 14 Aug, 2015 @ 11:31am
On All Twos 14 Aug, 2015 @ 2:15pm 
The name makes me think that it should increase it's heal power based on how much the target is already hurt.
HoneyBee 14 Aug, 2015 @ 3:23pm 
I greatly agree with DongerMan, that would be an amazing medigun. Also the stats listed by Zoracs seem great to play with, as well as against. Seems evenly balanced and I support it like crazy. I'm looking forward to your future items!
76561198060997660 14 Aug, 2015 @ 6:35pm 
Why not if somebody can do this allows the medic to heal more than ONE person (similer technique to the flamethrower but ONLY heals a croud but can't bend around corrners or more of a arc lightning but heals either way those 2 can heal and must uber more than one player...)
76561198060997660 14 Aug, 2015 @ 6:37pm 
Originally posted by DongerManᕕ( ᐛ )ᕗ| Trade.tf:
The name makes me think that it should increase it's heal power based on how much the target is already hurt.
True the lower the Health (like for ex: 1%) the faster it heals but if it reaches over the Maximum heal limit without overhealing it slows down more and more
76561198060997660 14 Aug, 2015 @ 6:37pm 
Originally posted by Zoracs:
Rename to protector. I don't see the current name happening due to the Kritzkreig (Just my opinion).

+On UberCharge, healing target and medic gain 30% damage resistance from all ranged sources and melee immunity.
-Recieve no knockback while airborn.
So... even a backstab is not useful...?
LEANLEANWOK 14 Aug, 2015 @ 7:26pm 
Originally posted by HeroBoy:
Originally posted by Zoracs:
Rename to protector. I don't see the current name happening due to the Kritzkreig (Just my opinion).

+On UberCharge, healing target and medic gain 30% damage resistance from all ranged sources and melee immunity.
-Recieve no knockback while airborn.
So... even a backstab is not useful...?

regular uber charge is invulnerable to backstab, so why shouldn't this one be?
Charlie 14 Aug, 2015 @ 7:27pm 
When uber, crits don't do extra damage
Heal Speed +15%
Move Speed -20%
LEANLEANWOK 14 Aug, 2015 @ 7:28pm 
Originally posted by Guvvy the Squid:
When uber, crits don't do extra damage
Heal Speed +15%
Move Speed -20%

yeah, but that's going to make the medigun really situational. Crits are usually pretty rare, so this would only be useful to combat a kritzkrieg.
Gray 14 Aug, 2015 @ 9:17pm 
Negatives:
-25% heal rate by default

Positives:
Increases heal rate the more the target is hurt, up to 50% faster on very wounded targets.

Ubercharge makes the target and Medic reflect all damage done to them, although they still take half damage.
Zorcas the name Protector is a cool idea. What if the gun gives you a shield like in MVM?
Jorde 14 Aug, 2015 @ 11:43pm 
The name critical conditioner gave me a cool idea. Make the medigun able to heal or HURT. A medi-gun/anti-medi-gun. It says able to make a condition or cure one (I think it does). I really want an anti-medi-gun that can still heal, just not that well. The ubercharge duration being lessened and the ubercharge heals every ally and hurts every enemy around the medic.
Icegarden 15 Aug, 2015 @ 12:34am 
Positives:
+50% faster heal rate on ally below 70% Health
+10% Movement Speed

Negatives:
-25% Ubercharge Rate

Ubercharge:
Does an area of effect heal of the normal heal rate to a maximum of six allies.
Originally posted by Amethyst Star:
Positives:
+50% faster heal rate on ally below 70% Health
+10% Movement Speed

Negatives:
-25% Ubercharge Rate

Ubercharge:
Does an area of effect heal of the normal heal rate to a maximum of six allies.

-25% ubercharge rate? You're crazy, nobody would use it, ever.
Also, the ubercharge needs to be focused around charging into tough areas, or it will be essentially useless.
Icegarden 15 Aug, 2015 @ 3:11am 
Originally posted by Ðérak:
Originally posted by Amethyst Star:
Positives:
+50% faster heal rate on ally below 70% Health
+10% Movement Speed

Negatives:
-25% Ubercharge Rate

Ubercharge:
Does an area of effect heal of the normal heal rate to a maximum of six allies.

-25% ubercharge rate? You're crazy, nobody would use it, ever.
Also, the ubercharge needs to be focused around charging into tough areas, or it will be essentially useless.
This was just a suggestion, if not change the -25% Ubercharge rate to 25% less overheal.
< >
Showing 1-15 of 64 comments
Per page: 1530 50