Left 4 Dead 2

Left 4 Dead 2

Pretend Guns
 This topic has been pinned, so it's probably important
ville  [developer] 15 Aug, 2015 @ 3:27pm
Having problems with the mod? Let us know here!
How to proceed when encountering issues?

If you're experiencing issues to get the mod running, we hope you can inform us about it in here. Please describe the problem with as much detail as possible.

In the event of any bugs with the mod, please write down how we can replicate the bug. This way it will be much easier for us to spot and correct the error.

Possible quick fixes

  • Check that the mod is not conflicting with any other mod by checking your addons in-game.
  • Run the mutator only with Left 4 Dead 2 maps or maps with the Left 4 Dead 2 characters. There is currently no support for the original Left 4 Dead characters.
  • Make sure that you are launching the game as a mutator instead of a campaign. Due to the technical requirements of the mod, it needs to be run as a mutator.
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Showing 1-15 of 37 comments
Nebbers 16 Aug, 2015 @ 2:42am 
2 Questions:

- Do you plan support for the original L4D survivors/maps in the future, or is there a design constraint that is preventing this?
- Does this also support the four hidden CS:S guns? (MP5, SG552, Scout sniper, AWP)
Pjotron  [developer] 16 Aug, 2015 @ 3:39am 
Originally posted by tu stultus es:
Do you plan support for the original L4D survivors/maps in the future, or is there a design constraint that is preventing this?
As of now we do not plan to add the original survivors and maps but it should be possible using the same method.

Originally posted by tu stultus es:
Does this also support the four hidden CS:S guns? (MP5, SG552, Scout sniper, AWP)
Currently it doesn't support them but if it's highly requested we could add them.

EDIT: As of 2015.08.24. the four hidden CS:S guns are supported.
Last edited by Pjotron; 24 Aug, 2015 @ 6:01am
Lunora 16 Aug, 2015 @ 10:46am 
it not working for me sadly :c
ville  [developer] 16 Aug, 2015 @ 10:50am 
Originally posted by Lunora:
it not working for me sadly :c

Can you please post a bit more information. For example:

Are you launching it as a mutator (and checking that you are launching the correct mutation, that being Pretend Guns)?
Are you sure there are no other mods conflicting with ours?
Thirsty 16 Aug, 2015 @ 10:51am 
first mod t download not working
Lunora 16 Aug, 2015 @ 10:52am 
Wait i readed what i need to launch it as mutation mod. Let me try ^^ thanks
Lunora 16 Aug, 2015 @ 9:22pm 
Can you make this like for use without mutator? at least somehow?
Pjotron  [developer] 17 Aug, 2015 @ 12:40am 
Originally posted by Lunora:
Can you make this like for use without mutator? at least somehow?

The mod might look simple at first glance but the core of it is a global vscript that handles weapon firing events and plays the appropriate custom soundscript. This is impossible to do as anything simpler than a mutation I'm afraid.
Last edited by Pjotron; 17 Aug, 2015 @ 1:15am
Pjotron  [developer] 19 Aug, 2015 @ 8:23am 
@Sir Derpalot The problem is not replacing the sound of weapons but making them use a different sound depending on which character is holding them. You see there is a huge difference there.

You can only have one soundscript associated with a weapon firing so if I for instance replace the AK firing sound for Coach's "bababa" then it will always use that sound even if someone else fires the gun, this cannot be changed on the fly.

We instead mute all weapon sounds and manually play the correct one based on the situation using the vscript I mentioned previously.

Vscripts are server-side scripts that are run in an in-game virtual machine, suffice to say they won't work on some random public server. You need to start a server that is running it and the easiest way by far to do that is making it a mutation mode script and thus it starts automatically when you make the server.
PeterYang 19 Aug, 2015 @ 6:18pm 
I did not see the effect module
Pjotron  [developer] 20 Aug, 2015 @ 12:30am 
Originally posted by Peter YangTW:
I did not see the effect module
I'm not sure what you mean by effect module, the effects are removed simply by replacing their vmt files with one that makes them show nothing. As per usual this will conflict with other mods that do the same, please make sure that is not the case.
Demmino 20 Aug, 2015 @ 5:01am 
Yes, hi Im having proublem here,
I can see the guns, but I do hear them saying pew pew when I shoot,
Pjotron  [developer] 20 Aug, 2015 @ 5:17am 
Originally posted by Ellen McLain:
Yes, hi Im having proublem here,
I can see the guns, but I do hear them saying pew pew when I shoot,
You most likely have some other mods installed that overwrite the weapon models, these conflicting mods will normally show as red in the addons menu, disabling them should solve the problem. Alternatively, you could be playing the censored version of the game (German and Australian) for which the guns are not currently implemented as mentioned in a previous post.
Last edited by Pjotron; 20 Aug, 2015 @ 6:07am
Sad that it can't make textures of Pistol mods invisible too. But still a nice mod!
Tough-guy Blues 20 Aug, 2015 @ 9:27am 
Please tell me the mutation code so I can access this mutation from the console
for example, to run other mutations I type "map c1m1_(whatever) mutation1" into console to load map with mutation
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