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- Do you plan support for the original L4D survivors/maps in the future, or is there a design constraint that is preventing this?
- Does this also support the four hidden CS:S guns? (MP5, SG552, Scout sniper, AWP)
Currently it doesn't support them but if it's highly requested we could add them.
EDIT: As of 2015.08.24. the four hidden CS:S guns are supported.
Can you please post a bit more information. For example:
Are you launching it as a mutator (and checking that you are launching the correct mutation, that being Pretend Guns)?
Are you sure there are no other mods conflicting with ours?
The mod might look simple at first glance but the core of it is a global vscript that handles weapon firing events and plays the appropriate custom soundscript. This is impossible to do as anything simpler than a mutation I'm afraid.
You can only have one soundscript associated with a weapon firing so if I for instance replace the AK firing sound for Coach's "bababa" then it will always use that sound even if someone else fires the gun, this cannot be changed on the fly.
We instead mute all weapon sounds and manually play the correct one based on the situation using the vscript I mentioned previously.
Vscripts are server-side scripts that are run in an in-game virtual machine, suffice to say they won't work on some random public server. You need to start a server that is running it and the easiest way by far to do that is making it a mutation mode script and thus it starts automatically when you make the server.
I can see the guns, but I do hear them saying pew pew when I shoot,
for example, to run other mutations I type "map c1m1_(whatever) mutation1" into console to load map with mutation