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cl_showfps 0
When the benchmark finishes, this message is repeated in the console.
"Unhandled animation event AE_CL_EJECT_MAG_UNHIDE for prop_dynamic and
Unhandled animation event AE_CL_EJECT_MAG for prop_dynamic"
You can scroll up to find the benchmark results, but if you aren't fast enough the result are lost.
BR,
IMKO
To keep it looping isn't recommended, since some rag dolls are staying in the map, and there will be more every run, so that will decrease FPS somewhat, and CS:GO might have memory leaks as well.
But you could perhaps make a macro to keep it looping for your self :D
This little thing below, you just have to make a macro that presses X in a interval (check how long the course takes, + respawn time +then add few seconds to be sure)
Restarting your CS:GO always works, or put this in the console -> mp_ignore_round_win_conditions 0