Counter-Strike 2

Counter-Strike 2

FPS Benchmark
 This topic has been pinned, so it's probably important
Mr. uLLeticaL™-S  [developer] 15 Aug, 2015 @ 11:38am
Help & Bug Reporting
If you need help, or found a bug, please post it in this topic.
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Showing 1-15 of 72 comments
Acting Man 15 Aug, 2015 @ 1:36pm 
this may sound stupid but whats the console command to get rid of the fps counter in the corner?
Mr. uLLeticaL™-S  [developer] 15 Aug, 2015 @ 1:56pm 
this may sound stupid but whats the console command to get rid of the fps counter in the corner?

cl_showfps 0
puppen 27 Sep, 2015 @ 11:27am 
Whenever I start with the options that I use in this workshop, my game crashes
KRITES 9 Nov, 2015 @ 3:11pm 
I'm sure you're aware of this by now, but just in case you aren't.

When the benchmark finishes, this message is repeated in the console.

"Unhandled animation event AE_CL_EJECT_MAG_UNHIDE for prop_dynamic and
Unhandled animation event AE_CL_EJECT_MAG for prop_dynamic"

You can scroll up to find the benchmark results, but if you aren't fast enough the result are lost.

r1zeR 9 Nov, 2015 @ 6:00pm 
Exactly the same issue as Krites #4
Kok 14 Nov, 2015 @ 11:46am 
After use that options, how im enjoy to match my game crash
MYNO 18 Dec, 2015 @ 11:27am 
my cs crashes everytime i try to play after this options
Dexter Morgan 22 Feb, 2016 @ 10:28am 
Am I the only one can't even play any workshop map?, because evey thing is dark on workshop maps :\\
Can we pls for the love of god fix the console error spam, its really frustrating to miss the results. Also is it possible to adjust game settings to have it print via console spew?
IMKO 13 Mar, 2016 @ 4:30am 
Hello, first of all thank you for this amazing benchmark map. I just realized when you don't use -tickrate 128, you will get more (average as well) fps, but it is false because netgraph doesn't change, but the green fps counter(top-left) shows much more fps.

BR,
IMKO
altazar 11 Apr, 2016 @ 1:54pm 
Thank you for the great benchmark! Is it possible to run it in a loop? My GPU dramatically lost FPS after some time spend on playing and I try to reproduce this in banchmark. Is it possible to add loop mode? (maybe some timeout before auto-rerun) Thank you!
Last edited by altazar; 11 Apr, 2016 @ 1:54pm
Mr. uLLeticaL™-S  [developer] 21 Apr, 2016 @ 1:14pm 
Originally posted by TrashMindOne:
Thank you for the great benchmark! Is it possible to run it in a loop? My GPU dramatically lost FPS after some time spend on playing and I try to reproduce this in banchmark. Is it possible to add loop mode? (maybe some timeout before auto-rerun) Thank you!

To keep it looping isn't recommended, since some rag dolls are staying in the map, and there will be more every run, so that will decrease FPS somewhat, and CS:GO might have memory leaks as well.

But you could perhaps make a macro to keep it looping for your self :D

This little thing below, you just have to make a macro that presses X in a interval (check how long the course takes, + respawn time +then add few seconds to be sure)

alias StartBenchmark "ent_fire r.button Press"; bind x StartBenchmark;
Wast3_ 20 Jul, 2016 @ 3:03pm 
when i try and play offline with bots the round doesn't end once i killed all the enimies, how do i reset this?
Last edited by Wast3_; 20 Jul, 2016 @ 3:06pm
Mr. uLLeticaL™-S  [developer] 20 Jul, 2016 @ 10:26pm 
@Semt3X
Restarting your CS:GO always works, or put this in the console -> mp_ignore_round_win_conditions 0
the whiff is real 18 Aug, 2016 @ 7:39pm 
My game crashes after loading the map, help pls :(
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