Team Fortress 2

Team Fortress 2

Dragon Hunter
Chdata 12 Oct, 2015 @ 12:20pm
Stat discussion #2 - This one will be coded as a custom weapon
Looking at the old thread, everyone wants to suggest rockets that inflict afterburn.

Imo just cause it has dragon in the name doesn't mean it needs that, so I came up with this.

(Note: Rockets with gravity are entirely possible btw)

On deploying banner: Your ammo and clip are fully restored.
-25% clip size penalty
-25% ammo penalty
+25% rage generation rate on banners
Can deploy banner quicker than usual or something

But that's pretty bland on its own really, all that effort for a one time 6 clip burst.

Going off of this, let's start a new stat discussion.

In the end, I will code the stats to put live on an actual server.

No, I'm not part of Valve, it's just a community server.

The server itself is in development, so I won't be mentioning it here.
Last edited by Chdata; 12 Oct, 2015 @ 12:23pm
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Pffty 1 Jan, 2016 @ 3:58pm 
I would like to say a weapon that holds less ammo in each clip and the speed of rockets are slightly slower and they are affected by gravity
Example: [a normal rocket will fire directly forward, but this one will make you aim higher, about the same gravity as syringes.
Also firing speed would be slower and the wep would do more damage, plus a larger blast radius.
So Kritzkreig + This = 1 shot on dalakohs heavy.
Chdata 1 Jan, 2016 @ 5:39pm 
I experimented with a gravity rocket launcher that basically shoots bouncy ball rockets.

Gravity is fine, but what separates it then from being a buffed loch n load for soldier?

I questioned myself with that and figured I ought to go with something else.
"Dragon hunter", hmm, dragons fly, so, let's try something like this:

+20% damage on enemies in mid-air
+15% damage while rocket jumping
-25% slower projectile speed
-10% damage
No random critical hits

Yes, I know that the Direct Hit and the Reserve Shooter deal mini crits on enemies in mid-air, but this one just deals more damage while either you or your target are flying, but deals less damage while you're on the ground, making it useful for rocket jumping experts and for control point cleaning, like the Air strike. You can also combine it with the B.A.S.E jumper, so you get more chances of dealing extra damage while flying, or with the previously mentioned Reserve Shooter, you propel an enemy with a rocket (maybe it should have some additional knockback capacity), swap to the shotgun and finish him, or shoot another rocket, or whatever you want to do.

In other words, "versatile".
flowersnek 23 Jun, 2016 @ 5:23pm 
= Can be used in Medieval Mode

+ 25% knockback bonus

- 15% slower projectile speed

- 75% clip size penalty

- 2 degrees random projectile spread

Hey, Dragon Hunter, right?
Make it have a gush of fire come out when you fire it, from both ends.. make it only able to hold 1 shot since it has fire that explodes out the back and front.... Dragon Hunter will probably get people to add a new robot and medieval map, a robot dragon..
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