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Example: [a normal rocket will fire directly forward, but this one will make you aim higher, about the same gravity as syringes.
Also firing speed would be slower and the wep would do more damage, plus a larger blast radius.
So Kritzkreig + This = 1 shot on dalakohs heavy.
Gravity is fine, but what separates it then from being a buffed loch n load for soldier?
I questioned myself with that and figured I ought to go with something else.
+20% damage on enemies in mid-air
+15% damage while rocket jumping
-25% slower projectile speed
-10% damage
No random critical hits
Yes, I know that the Direct Hit and the Reserve Shooter deal mini crits on enemies in mid-air, but this one just deals more damage while either you or your target are flying, but deals less damage while you're on the ground, making it useful for rocket jumping experts and for control point cleaning, like the Air strike. You can also combine it with the B.A.S.E jumper, so you get more chances of dealing extra damage while flying, or with the previously mentioned Reserve Shooter, you propel an enemy with a rocket (maybe it should have some additional knockback capacity), swap to the shotgun and finish him, or shoot another rocket, or whatever you want to do.
In other words, "versatile".
+ 25% knockback bonus
- 15% slower projectile speed
- 75% clip size penalty
- 2 degrees random projectile spread
Hey, Dragon Hunter, right?