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+ 10% chance to instakill while aiming at back or head
+ 5% more speed
+ 10% faster swing
- 15 HP when active
- 5% less damage (except on head)
- 10% less damage resistance
- crits do %10 less dmg
Do you like it :D its obviously a little sword so its easy to swing, not so heavy so he's faster, its a little sword A.K.A dagger so instakill if you stab on head of back and more dmg on head bcs heads are a weakspot to everbybody and 15 less hp coz srsly a 200 hped assassin? srsly... less dmg resistence so he dosent run around killing everybody so ezily... so you can kill him easily! bcs he will have 185 hp! and crits %10 less dmg bcs srsly a crit on a head can insta kill EVERYTHING! -_- Do you like my stats :D
I don't know an weapon have hax probability is a good idea
I suggest just backstab
+minicrits when HP <100
Cons:
-no random crits
+30% slower swing speed
When weapon is active
+ 10% more speed
+ 10% faster swing
+ On hit: bleed for 4 seconds
+ On kill: crits boost for 2 seconds
- On miss: hit yourself
- 20% melee damage
- No random critical hits
+ 10% speed
- 5% health from medics
+ 10% more health
It's kinda like the eyelander
+ On kill: +40% faster swing for 3 seconds
+ On crit: Knock target back
- 20% slower swing
- No random critical hits
When active:
+ 10% ranged damage resistance
+ Crit boost for 2 seconds
- Marked for Death for 2 seconds
- 25% slower movement speed
20% faster speed.
20% slower when cloaked.
The message can be modified
+ when you deal damage enemis build holy meater (this increases your damage, all around speed and resistance when the wepond is active)
- wenever you take damage you lose holy meter (like with the babyfaceblaster)
- saint obsesion (wen ever you want to un put the sword away you cant use your active wepond and you are also marked for death for 5 sec due to that he is saying some vers from the holy bibel of gaben and resisting to fight)
+on kill: full crit resistance and +40% dmg to demomen
+dmg increases as hp decreases
-there is 10% chance that user takes minicrit instead of normal dmg (while active)
-during resistance period: no dmg level up
dmg with base hp is 30% base dmg penalty
max dmg equals +30% bonus dmg +10% target's base health
killed enemies are decapitated
+ when active: rage meter will charge by 10% per second
+ 15% damage bonus
- +20% draw speed