Team Fortress 2

Team Fortress 2

King Slayer
Crangus <3 16 Aug, 2015 @ 4:58am
Stats because I had to
When weapon is active
+On kill you are faster and have mini crits for 5 seconds
+ On hit bleed for 5 seconds
+10% damage bonus
- No random crits
- Cannot be crit boosted
-15%less bullet resistance
Don't try to attack a scout with these stats or he will just scattergun u, good to kill some demo knights on medieval with conch
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Showing 1-15 of 17 comments
Pyxis 16 Aug, 2015 @ 5:11am 
+ 30% more damage when aiming for the head
+ 10% chance to instakill while aiming at back or head
+ 5% more speed
+ 10% faster swing
- 15 HP when active
- 5% less damage (except on head)
- 10% less damage resistance
- crits do %10 less dmg

Do you like it :D its obviously a little sword so its easy to swing, not so heavy so he's faster, its a little sword A.K.A dagger so instakill if you stab on head of back and more dmg on head bcs heads are a weakspot to everbybody and 15 less hp coz srsly a 200 hped assassin? srsly... less dmg resistence so he dosent run around killing everybody so ezily... so you can kill him easily! bcs he will have 185 hp! and crits %10 less dmg bcs srsly a crit on a head can insta kill EVERYTHING! -_- Do you like my stats :D
UnderMine 16 Aug, 2015 @ 5:17am 
+ 10% chance to instakill while aiming at back or head

I don't know an weapon have hax probability is a good idea
I suggest just backstab:steammocking:
Bird Scoot 16 Aug, 2015 @ 9:21am 
Pro:
+minicrits when HP <100

Cons:
-no random crits
+30% slower swing speed
I have some stats idea about this good weapon.

When weapon is active
+ 10% more speed
+ 10% faster swing
+ On hit: bleed for 4 seconds
+ On kill: crits boost for 2 seconds
- On miss: hit yourself
- 20% melee damage
- No random critical hits
Applause 19 Aug, 2015 @ 3:29pm 
On kill
+ 10% speed
- 5% health from medics
+ 10% more health

It's kinda like the eyelander
fella_air 29 Aug, 2015 @ 7:04am 
+ 30% more damage (about 85 damage)
+ On kill: +40% faster swing for 3 seconds
+ On crit: Knock target back
- 20% slower swing
- No random critical hits

When active:

+ 10% ranged damage resistance
+ Crit boost for 2 seconds
- Marked for Death for 2 seconds
- 25% slower movement speed
Last edited by fella_air; 29 Aug, 2015 @ 7:05am
Walter Jr 24 Nov, 2015 @ 10:26pm 
+Successful kills decapitate enemy
successful head stab decapitqates enemy
tewi. 28 May, 2016 @ 2:29pm 
Heal 25 hp on medic backstab.
20% faster speed.
20% slower when cloaked.
Successful X3 killing spree will send a message to the 3 people you killed saying get gud m8


The message can be modified
BERCIK 4 Jun, 2016 @ 6:10am 
when <100 HP +10% faster, normal schowel DMG
fella_air 5 Jun, 2016 @ 7:24pm 
Originally posted by Brutalny_Banan:
when <100 HP +10% faster, normal schowel DMG
all melee stock weapons except scouts do 65 damage so there all the same
Hunter Eye 6 Jul, 2016 @ 11:06am 
medival stat ideas
+ when you deal damage enemis build holy meater (this increases your damage, all around speed and resistance when the wepond is active)
- wenever you take damage you lose holy meter (like with the babyfaceblaster)
- saint obsesion (wen ever you want to un put the sword away you cant use your active wepond and you are also marked for death for 5 sec due to that he is saying some vers from the holy bibel of gaben and resisting to fight)
ImmoranWarrior 19 Jun, 2017 @ 2:11pm 
stats

+on kill: full crit resistance and +40% dmg to demomen

+dmg increases as hp decreases

-there is 10% chance that user takes minicrit instead of normal dmg (while active)

-during resistance period: no dmg level up

dmg with base hp is 30% base dmg penalty

max dmg equals +30% bonus dmg +10% target's base health

killed enemies are decapitated
Scrangican 27 Nov, 2018 @ 1:40pm 
Discount Demoknight
+ when active: rage meter will charge by 10% per second
+ 15% damage bonus
- +20% draw speed
Last edited by Scrangican; 27 Nov, 2018 @ 1:40pm
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