Team Fortress 2

Team Fortress 2

Maniac's Maschinenpistole
Stats?
If a charge is activated, this weapon will do 100% crits.
-15% damage penalty
-25% clip size

Basically, if your heal target is knocked away (or somehow killed) in the middle of a charge, you can switch to this and do crits as your charge drains.
Last edited by i love my husband :); 15 Aug, 2015 @ 4:53pm
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Showing 1-15 of 1,165 comments
mishael1 15 Aug, 2015 @ 3:43pm 
+50% projectile speed
-25% ammo loaded (30 needles per clip)
-60% ammo carried (60 needles in reverve)
-50% reload speed.

Very reliable weapon, but you gotta watch your ammo.

SHORT GUIDLINE TO EVERYONE

NO MORE THAN 5 STATS

Also, don't just throw in a bunch of stats and say "Seems balanced hurr durr".

Think of a main feature, in my case "Extra projectile speed and less ammo"

And then I specified the precentages in a way that seemed to me balanced (did my best) and added a stat that I thought is needed to balance it further (Less reload speed).

Try to think of a design not used before, please. No "HP to user on hit" or "Heals teammates", we have those weapons already damnit.
Last edited by mishael1; 16 Aug, 2015 @ 3:28pm
b u r g 15 Aug, 2015 @ 4:03pm 
This looks amazing
mishael1 15 Aug, 2015 @ 4:15pm 
Originally posted by SMOrc Weed Everyday:
+9999dmg
+9999ammo
+9999health on kill
-volvo don't give a ♥♥♥♥ about user created stats :(
thx, much help, wow.
Tea's Holly 15 Aug, 2015 @ 4:32pm 
Mad Milk syringes
-33% clip
-20% reserve
Fires special bolts that heal teammates
AA_red101 15 Aug, 2015 @ 4:33pm 
+50% projectile speed
-25% ammo loaded (30 needles per clip)
does 5 sec bleeding damge
bleeding vunubilaty
25% chance of speed boost on kill
mishael1 15 Aug, 2015 @ 4:34pm 
Originally posted by AAred101:
-snip-
Random effects are generaly discouraged.
Last edited by mishael1; 15 Aug, 2015 @ 4:35pm
Sei 15 Aug, 2015 @ 4:36pm 
It looks amazing, so there is an idea from me :

+ 25% precision
+ 25% proyectile speed
+ 25 HP heal on kill
- 50% damage
- 4 heal regen per second ( so, no regen )

*Syringes heal teammates and hurt enemys ( as crossbow )

It think this is balanced for a medic that is alone and if he is a easy target, so he can take down almost the light classes
mishael1 15 Aug, 2015 @ 4:38pm 
Originally posted by Monsieur Le Put:
It looks amazing, so there is an idea from me :

+ 25% precision
+ 25% proyectile speed
+ 25 HP heal on kill
- 50% damage
- 4 heal regen per second ( so, no regen )

*Syringes heal teammates and hurt enemys ( as crossbow )

It think this is balanced for a medic that is alone and if he is a easy target, so he can take down almost the light classes
Problem is it is a salad of stats, with 6 stats on it this weapon is a mess.
Super Laborer 15 Aug, 2015 @ 4:45pm 
If a charge is activated, this weapon will do 100% crits.
-15% damage penalty
-25% clip size

Basically, if your heal target is knocked away (or somehow killed) in the middle of a charge, you can switch to this and do crits as your charge drains.
mishael1 15 Aug, 2015 @ 4:45pm 
Originally posted by ChickenPuncher:
If a charge is activated, this weapon will do 100% crits.
-15% damage penalty
-25% clip size

Basically, if your heal target is knocked away (or somehow killed) in the middle of a charge, you can switch to this and do crits as your charge drains.
Cool idea, I like it.
Originally posted by ChickenPuncher:
If a charge is activated, this weapon will do 100% crits.
-15% damage penalty
-25% clip size

Basically, if your heal target is knocked away (or somehow killed) in the middle of a charge, you can switch to this and do crits as your charge drains.
I like, I like. Slurp that idea up like a soda. Mmmmmmmmm.
mishael1 15 Aug, 2015 @ 4:50pm 
Originally posted by PeriWinkle:
Originally posted by ChickenPuncher:
If a charge is activated, this weapon will do 100% crits.
-15% damage penalty
-25% clip size

Basically, if your heal target is knocked away (or somehow killed) in the middle of a charge, you can switch to this and do crits as your charge drains.
I like, I like. Slurp that idea up like a soda. Mmmmmmmmm.
I would daresay this should be put on the original post. Together with my guidelines
Last edited by mishael1; 15 Aug, 2015 @ 4:51pm
pee fortress poo 15 Aug, 2015 @ 4:54pm 
since it's a machine gun of sorts,

+20% damage
-40% healing from healing sources (dispensers, medics, etc)
Lord Char 15 Aug, 2015 @ 4:58pm 
Originally posted by PeriWinkle:
If a charge is activated, this weapon will do 100% crits.
-15% damage penalty
-25% clip size

Basically, if your heal target is knocked away (or somehow killed) in the middle of a charge, you can switch to this and do crits as your charge drains.
You do realize that if you switch weapons during ubercharge, you lose your uber.
Donut the Vikingchap  [developer] 15 Aug, 2015 @ 4:58pm 
Cool, I get free moderation for my discussion threads ¯\_(ツ)_/¯
Anyway, if I get to chime in on this, my own idea would be something similar to what Le Put said, where the projectiles damage enemies and heal teammates.
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