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The whole container-representing-übercharge thing might actually be possible to implement, though. I'm not 100% sure how to do it but I might be able to figure it out.
It might not make sense though if Valve decides to give it stats that have nothing to do with Übercharge to begin with, and it might leave players wondering why it does that.
Level 10 Syringe Gun
Alt fire: Consume 2% uber per shot to gain a +25% damage bonus
-15% firing speed
Like
Syringe steal .5% of an enemy medic's uber
Syringes have 50% less drop from range
-10% Firing speed
-15% Clip size
Yeah but this gun already has the same wiggly liquid physics, so I thought you meant it filled up or something on the Manmelter too.
Make it so the more ubercharge you have the more damage it does but for every 20 needles it drains 5% ubercharge
With such a mechanic to think over, one would also see how it'd pair with other tools that the medic has at disposal, and the Quick Fix seems like the best choice IMO. It'd make a medic that's more dedicated towards healing all around him while building up that ubercharge for when a push is needed or when he needs to defend himself with an uber-powered "Maniac's Maschinenpistole".
-50% ammo
-15% firing speed
40 needles in the gun, 75 on your belt. If the medic used this gun alone to get his uber charge, he would have to use 100 needles, leaving him with 10 in reserve. And hit with every single one at the right range, with every range increment subtracting 0.1 from your uber gain. Long range attacks would give you from 0.1% - 0.4% uber. With targets at medium range giving you 0.5% - 0.7%. And targets in close range would grant 0.8 - 1% uber charge.
-15% less health On wear
-25% Clip size.
-10% passive move speed (since it looks a bit more bulky than the other syringe guns)
No Random Critical Hits
+25% Harsher projectile drop (syringes don't fly as far before dropping)
+10% medigun heal speed
+5% ubercharge rate
Ubercharge lasts 2 Seconds longer
+30% weapon switch speed
I looked through the comments before coming up with my own idea, everyone kept bringing up the fact that medic needs to worry more about healing than becoming a combat medic. So in order to fix that, this syringe gun makes it more important to rely on the person you're healing to protect you as opposed to not healing anyone and attacking with a somewhat weak weapon.