Banished

Banished

(OLD) Colonial Charter: New Frontier (1.55)
Chaos Crew 13 Oct, 2015 @ 5:00pm
Do soldiers and cannons have a combat use?
Please tell me.
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Showing 1-15 of 26 comments
Vrayna 14 Oct, 2015 @ 6:26am 
"real" combat cannot be added to the game with the modkit.
No one will come to invade your town, all the fort buildings are entirely optional.

Soldiers / fort buildings / weapons are just another way to use and produce resources in a warlike-way that relies on your imagination. You can get an idea of what the buildings in the fort set do by having a look at the fort section[colonialcharter.com] of the wiki.
Joseph 14 Oct, 2015 @ 12:57pm 
Originally posted by Vrayna:
"real" combat cannot be added to the game with the modkit.
No one will come to invade your town, all the fort buildings are entirely optional.

Soldiers / fort buildings / weapons are just another way to use and produce resources in a warlike-way that relies on your imagination. You can get an idea of what the buildings in the fort set do by having a look at the fort section[colonialcharter.com] of the wiki.
what if u have no imagination
Vrayna 14 Oct, 2015 @ 1:00pm 
Then I hope you enjoy the brain-tickling sensation of number crunching to try and figure out which is the most profitable way of acquiring some things: Military-style buildings, or good old industry! ;)

Chaos Crew 14 Oct, 2015 @ 9:26pm 
big military = big money, Middle East here I come!
KilledJoy 3 Nov, 2015 @ 9:23pm 
.... i get its a town building game but .... common ... i want guns that fire whats the point of having a gun if i cant shoot anybodys face off
Vrayna 4 Nov, 2015 @ 5:19am 
Well, first of all, not everyone wants combat and bloodshed in their game, so it would be an entirely separate mod, to avoid forcing invasion on people who just wnat a peaceful Colonial expansion.

Secondly and most importantly, it simply can't be done. The modkit doesn't allow changes to the citizen AIs or adding events with extra "people" trying to invade your town. The only creatures you don't control directly are passive nomads, traders and animals. Nothing can be done to add agressive NPCs. Only way to add danger is to tweak disaster frequency or make buildings with higher mortality rates.
Cerulean Summers 6 Nov, 2015 @ 10:23pm 
..
virman 12 Nov, 2015 @ 1:43am 
can we ask developers to add this (AI scripting) functionality to the game ? or no chance?
Vrayna 16 Nov, 2015 @ 8:56am 
The game has only 1 dev, and he considers the game as "done". The only work he is doing on it is fixing a couple of things, and porting it to Mac/Linux systems.
I really really doubt he'd feel like reworking the game engine or AI.
It really is quite incredible the things you people expect from this engine. As mentioned it was a single person who had no interest in making anything other than a town management simulation. The amount of stuff you'd have to add to have "working combat" would be ridiculous. Try AoE3 if you want to play with forts and cannons while still having to build and gather.
Vrayna 6 Dec, 2015 @ 7:27am 
*nods*
To me the decorative canons and fort pieces and buildings that simulate gaining resources by warlike activites are more than enough. I have no interest whatsoever in adding a level of threat / risk from a real combat system in this nice peaceful little game :)
Last edited by Vrayna; 6 Dec, 2015 @ 7:27am
Lenny 7 Dec, 2015 @ 3:49pm 
Would it be possible to add some sort of "invasion event" where the game checks if you have defences built? Like a popup saying "hey, 50 guys got killed today due to lack of guns". Its collonial times after all.
Robaroo 8 Dec, 2015 @ 5:46am 
Would love to see combat and invasions... :)
Vrayna 9 Dec, 2015 @ 8:21am 
I'm not sure how many times it can be said, but apparently one more: Can't be done. Only way we can add "unatural" deaths is by making sme work places more dangerous than others, and they won't go and kill a bunch of people at once, just randomly one worker now and then.
The AI can't be modified, events can't be scripted. The only "people" you can have on a map are your own villagers, nomads that are passive unless you accept them, traders that are passive, and animals that can be killed by any hunter.
Chaos Crew 9 Dec, 2015 @ 11:38am 
Conversation is still going on? I feel popular now.
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