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Mods: Text Hud API, PaintGun Test Version
Hosted Multiplayer:
Color picking and application works as expected.
Skin picking, application and on/off toggle works as expected. Also noticed new UI for skin selection.
Symmetry works fine.
Dedicated Server:
Color picking and application works as expected.
Skin picking, application, selection and/or toggle skin function on/off were not working.
Symmetry works fine.
I did test it in SP and solo in DS and the basics work, but with multiple players who knows what'll happen.
It also has all its features back now so please also test picking colors/skins from other players and also picking their apply color and apply skin (them toggling palette/skin applying via MMB/shift+MMB then you color picking from them).
And seeing if their paintgun spray is colored with the actual color they selected :}
Skin ownership test was also tweaked and now tries up to 3 times before telling player to reconnect (which usually fixes it).
Skins also can not be used until ownership test is completed and they will also not be applied server side (and all other players' side too) if the ownership test wasn't completed or it resulted in that skin found as not owned.
I should probably add something to visually undo the skin on their end aswell... or show it as an error.
EDIT:
Oh I actually forgot to test color pick mode (I only tested instant picking) and it seems it has some errors with the preview, I'll be updating this once I fix that.
Server restart not needed for this one (but you do need the previous major update, you can confirm if your server has that by the "### [PaintGun DEBUG] :: v14 test init" printed at server startup in console and log).
There's a known issue where if you spawn with the paint gun the game for some reason spawns 2 entities and this mod gets confused, it affects color pick mode and scrolling through slots changes color of the paint bottle on the gun because of it... and who knows what other sneaky effects xD
The message says to bug report it. Is there a file or anything I can send you to help with the issue?
The mod log for my mods is in %appdata%/SpaceEngineers/Storage/<WorkshopId>.sbm_<Name>/info.log, similar for DS but SpaceEngineersDedicated instead.
For this test version the folder in storage is: 854053071.sbm_PaintGun.
If in the meantime you play again and if it fails to check ownership, can you test painting and skinning with the vanilla way, I'm curious if that actually works... and verify your paint and skin was actually applied by server by asking another player to see if it's there or reconnect and see if it's still there.
EDIT:
I also added a feature request for keen to add a list of owned skins (amongst other things needed for this mod) which will remove the need of this janky ownership tester xD
Please vote: https://support.keenswh.com/spaceengineers/general/topic/modapi-api-request-for-owned-skins-list-and-applycolorapplyskin
In my local version the client waits until it has a character to send the request and server also teleports grid to player on every test re-try.
These fixes will be in the final version soonTM, unless there's other issues I'm unaware of? :P
The test version got updated but it's not going to be updated, it's already out of date with some fixes so please use the regular version and remove the test version from your worlds.