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I could add some checks there to avoid the exception, that would likely solve the spam but it would hide a desync issue which people probably either didn't notice or didn't bother to report xD
If you mean remote access via antenna to another grid: I doubt it. Most players on my server don't even realize that exists, I think. :D
I saw one more thing in the mod logs themselves:
Not sure if that's relevant at all.
That other log entry isn't related. It could mean they had some clientside errors or it could mean they simply left just as they spawned and the script couldn't finish the ownership test.
EDIT: I could use that log/error that the player had, it might be the ownership thing.
Anyway, I'll also do some tests and stuff to see if I can obsolete that code you got an error in, because it's probably not needed anymore since there were some API additions since it was created and I just did not touch it because MP sync is annoying to test =)
Getting the log might be difficult because apparently the player in question rage-quit the game and said he wouldn't come back due to an unrelated accident.
So all information I have except server logs is second hand.