Space Engineers

Space Engineers

Paint Gun - realistic painting for survival + special creative features
System.NullReferenceException: Object reference
Hi,

on my Nexus Servers i get this Error on Login:

[23:07:54] PacketJoinSharePalette :: broadcasting Ashes Vargrand (76561197970874281)'s palette.
[23:08:01] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Digi.PaintGun.Features.Palette.Palette.CheckLocalPaletteChanges()
at Digi.PaintGun.Features.Palette.Palette.UpdateAfterSim(Int32 tick)
at Digi.ComponentLib.ModBase`1.Digi.ComponentLib.IModBase.UpdateAfterSim()
[23:08:02] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Digi.PaintGun.Features.Palette.Palette.CheckLocalPaletteChanges()
at Digi.PaintGun.Features.Palette.Palette.UpdateAfterSim(Int32 tick)
at Digi.ComponentLib.ModBase`1.Digi.ComponentLib.IModBase.UpdateAfterSim()
[23:08:03] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Digi.PaintGun.Features.Palette.Palette.CheckLocalPaletteChanges()
at Digi.PaintGun.Features.Palette.Palette.UpdateAfterSim(Int32 tick)
at Digi.ComponentLib.ModBase`1.Digi.ComponentLib.IModBase.UpdateAfterSim()
[23:08:04] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Digi.PaintGun.Features.Palette.Palette.CheckLocalPaletteChanges()
at Digi.PaintGun.Features.Palette.Palette.UpdateAfterSim(Int32 tick)
at Digi.ComponentLib.ModBase`1.Digi.ComponentLib.IModBase.UpdateAfterSim()
[23:08:05] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Digi.PaintGun.Features.Palette.Palette.CheckLocalPaletteChanges()
at Digi.PaintGun.Features.Palette.Palette.UpdateAfterSim(Int32 tick)
at Digi.ComponentLib.ModBase`1.Digi.ComponentLib.IModBase.UpdateAfterSim()
[23:08:16] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Digi.PaintGun.Features.Palette.Palette.CheckLocalPaletteChanges()
at Digi.PaintGun.Features.Palette.Palette.UpdateAfterSim(Int32 tick)
at Digi.ComponentLib.ModBase`1.Digi.ComponentLib.IModBase.UpdateAfterSim()
[23:08:17] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Digi.PaintGun.Features.Palette.Palette.CheckLocalPaletteChanges()
at Digi.PaintGun.Features.Palette.Palette.UpdateAfterSim(Int32 tick)
at Digi.ComponentLib.ModBase`1.Digi.ComponentLib.IModBase.UpdateAfterSim()
[23:08:18] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Digi.PaintGun.Features.Palette.Palette.CheckLocalPaletteChanges()
at Digi.PaintGun.Features.Palette.Palette.UpdateAfterSim(Int32 tick)
at Digi.ComponentLib.ModBase`1.Digi.ComponentLib.IModBase.UpdateAfterSim()
[23:08:19] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Digi.PaintGun.Features.Palette.Palette.CheckLocalPaletteChanges()
at Digi.PaintGun.Features.Palette.Palette.UpdateAfterSim(Int32 tick)
at Digi.ComponentLib.ModBase`1.Digi.ComponentLib.IModBase.UpdateAfterSim()
[23:08:20] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Digi.PaintGun.Features.Palette.Palette.CheckLocalPaletteChanges()
at Digi.PaintGun.Features.Palette.Palette.UpdateAfterSim(Int32 tick)
at Digi.ComponentLib.ModBase`1.Digi.ComponentLib.IModBase.UpdateAfterSim()
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Showing 1-2 of 2 comments
Digi  [developer] 8 Feb @ 4:17am 
Probably the Player is null, and for at least 20 seconds so it's not the usual keen bug where that is null for the first ~4 ticks, which the mod already accounts for but at the start of the world, so this nexus does weird stuff and I dunno what it wants.

Are you using the client plugin thingie for nexus? If so ask its devs to look into this.
yeah we using Seamless for that. I ask in their Discord. Thanks
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Showing 1-2 of 2 comments
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