Arma 3
Zombies and Demons
Cedric 3 Jan, 2021 @ 1:05am
Units won't move
Hey just wanted to ask around if anybody knows a fix for this issue.
Basically when I give Zombie Units the command to move somewhere (Tried both the Waypoint Module & Zeus Commands) some units will follow the order, while others just seem to get stuck on nothing and have their AI basically disabled. When they're stuck the Squadlead just turns around and starts moving and then instantly stops again, this being an infinite loop.

Thanks in Advance.
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Showing 1-8 of 8 comments
Achilles 10 Jan, 2021 @ 3:53am 
same no solution
Daan 7 Mar, 2021 @ 1:57pm 
same, anyone found a solution already?
LX 10 Mar, 2021 @ 5:44pm 
I have encountered this in the resurrection module, if you set Force Uniform on to ON, they come back to life but are bugged as you described. If Force Uniform is set to OFF, the zombies act as they should. Sucks because the civilian dead return in army uniform and it kinda kills the atmosphere
I do not know if my answers are concrete but what I've found that's made them more like zombies and not vultures. I deleted the Zeus modules off the mission, Yes Zeus is a really helpful tool but it seems to break them for some reason, This isn't solid cause it might have been the spawn script I was using.

Make sure you don't have any AI mods running, The Zombies and demons never work properly with them and finally the one problem that irritates me. They have serious issues with deep drops into the terrain like trenches or canyons. Also objects that you place on the map.

This Also may help I just don't know how to make it take effects on a Zombie spawn module.
Thoreaufare posted a way of making the squad leader more active and making the rest move.

Original Discussion post

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/501966277/1734342793781632134/?ctp=2#c1640919103677959944

[] spawn {
while {true} do {
_lastZombiePos = getPos (leader zAmbientGroup);
sleep 10;
if ((_lastZombiePos distance2D (getPos (leader zAmbientGroup))) < 1) then {
doStop (leader zAmbientGroup);
};
}
}

If anyone else can provide more on how to fix them, please let us know. Cause Sadly SST uses them and the vulture standing really breaks the atmosphere of the missions.
Christian 17 Mar, 2021 @ 4:16pm 
Ya i'm working in the VR map and they won't move but they will attack
Christian 17 Mar, 2021 @ 4:27pm 
Ok i just fixed it for me you have to have the demon's or zombie's as independent
LX 17 Mar, 2021 @ 8:07pm 
Originally posted by OVERLORD13:
Ok i just fixed it for me you have to have the demon's or zombie's as independent


Originally posted by OVERLORD13:
Ok i just fixed it for me you have to have the demon's or zombie's as independent


Thanks bro!!
Christian 18 Mar, 2021 @ 11:35am 
Originally posted by LX:
Originally posted by OVERLORD13:
Ok i just fixed it for me you have to have the demon's or zombie's as independent


Originally posted by OVERLORD13:
Ok i just fixed it for me you have to have the demon's or zombie's as independent


Thanks bro!!
np
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