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Just follow my description, then you are good to go! The reason why I did this is once a mod gets upgraded, the mod folder will erase everything. So, to avoid this problem, Lair360ModX is the mod folder you will be playing. :D
Interesting way to get around updating problems... I am just starting to mod this game, and reading all the how to sections on steam... Before that I had @ 10-15 mods installed in Starpoint Gemini 2 up to about a year ago, when very big changes rendered all of them unusable SADLY... So I started as a big Mod enthusiast here... Right now I am going through the TITAN missions with only one mod (the one that lets you play through all three versions of TITANS without starting new games each time)... Then I will Install yours... And really give it a go !!! It looks very Interesting as well as Adding some Good Idea's. I would Also encourage you to make some Neutral MODs for the Mode that loads all the new DLC content. Maybe have all the Titan ships, and all other bigger Newest ship avaiable at The first station the player comes to at the mission start... Also please add in all weapons and modules... No changes needed, just make the ships separately purchasable at that station, so if we go into the mod folders and edit the weapons and ships we purchse there, the editing will only effect the ships we edited and purchased there. That makes it really fun to go in and play with ship, weapon, and module values and the changes will only be on the ships the player buys at that station, and fly themselves in the game... A lot of us used to have so much fun doing that in the past, but then the game got a lot of additional content witch while terrific for the game, kind of trashed all the old mods, and caused most of them to now crash the game... Gradually I will try to get up to speed. I'm a disabled technician, and used to love programming for fun, but now my back pain and the meds i have to take for it make coding so much more difficult... Still I love to code... It's really a blast, and god I've seen it change from Fortran on punch cards, to object oriented C ++ with no darn line numbers over the years... Man it sure has evolved a lot, even though the line numbers are really still there, just hidden by the GUI that the compiler uses etc...
I started with IBM-360's and then Commodore 64's Good God hard to believe it's changed so much ! But this text based easy access sure makes tinkering convenient...
Delete the old one. The Lair360ModX.sgs files should go under "...\Starpoint Gemini 2\Mods" directory - not inside Lair360ModX.