Starpoint Gemini 2

Starpoint Gemini 2

Lair360Mod
 This topic has been pinned, so it's probably important
Lair360  [developer] 8 Sep, 2015 @ 10:54am
[IMPORTANT] HOW TO Install “Lair360Mod”…
For those who want to use my mod, please read the instruction carefully and extract the compressed files before playing.

1.] If you haven’t got any compression software to extract compressed [.RAR] formats, please consider installing one of these open source applications:

- 7-ZIP (FREE) - http://www.7-zip.org
- PeaZip (FREE) - http://www.peazip.org

2.] Subscribe to my mod and let STEAM client download it to your “Mods” folder. The “Mods” folder can be found here: “…Steam\steamapps\common\Starpoint Gemini 2\Mods”.

3.] Start SPG-2 and select “MODS” and “INSTALL” it. After that, you need to select the ‘checkbox” for Lair360Mod.

IMAGE: http://i.imgur.com/3DU7ODq.jpg

4.] Exit SPG-2 and direct yourself to this directory: “…Steam\steamapps\common\Starpoint Gemini 2\Mods”. When you are there, please go to “Lair360Mod” folder.

IMAGE: http://i.imgur.com/vrcoxt9.jpg

5.] From there, please follow these steps!
---------------------------------------
1.] Copy "SOA+TITAN_MOD.rar" file.
2.] Create a new folder: "Lair360ModX" and paste "SOA+TITAN_MOD.rar" into that folder.
3.] Extract "SOA+TITAN_MOD.rar" file.
3.] Drag "Lair360ModX.sgs" outside of "Lair360ModX" folder.
4.] Start SPG2: TITAN / SOA and ENJOY!



Enjoy yourself Captain! *Salute*
Last edited by Lair360; 17 Nov, 2015 @ 9:51am
< >
Showing 1-9 of 9 comments
-AKEVA-BANSHEE- 8 Sep, 2015 @ 11:35am 
Great job! Well done.:steamhappy:
Lair360  [developer] 8 Sep, 2015 @ 1:40pm 
Thanks!
afederowicz 26 Nov, 2015 @ 9:52pm 
Any basic description before I install this just a basic and some pics of what it creates in game etc... unless the pics links here will show that... then please disregaurd this qwerry :-)
Lair360  [developer] 26 Nov, 2015 @ 11:05pm 
Originally posted by afederowicz:
Any basic description before I install this just a basic and some pics of what it creates in game etc... unless the pics links here will show that... then please disregaurd this qwerry :-)

Just follow my description, then you are good to go! The reason why I did this is once a mod gets upgraded, the mod folder will erase everything. So, to avoid this problem, Lair360ModX is the mod folder you will be playing. :D
Last edited by Lair360; 26 Nov, 2015 @ 11:07pm
afederowicz 29 Nov, 2015 @ 10:52pm 
Originally posted by Lair360 Beta Tester:
Originally posted by afederowicz:
Any basic description before I install this just a basic and some pics of what it creates in game etc... unless the pics links here will show that... then please disregaurd this qwerry :-)

Just follow my description, then you are good to go! The reason why I did this is once a mod gets upgraded, the mod folder will erase everything. So, to avoid this problem, Lair360ModX is the mod folder you will be playing. :D


Interesting way to get around updating problems... I am just starting to mod this game, and reading all the how to sections on steam... Before that I had @ 10-15 mods installed in Starpoint Gemini 2 up to about a year ago, when very big changes rendered all of them unusable SADLY... So I started as a big Mod enthusiast here... Right now I am going through the TITAN missions with only one mod (the one that lets you play through all three versions of TITANS without starting new games each time)... Then I will Install yours... And really give it a go !!! It looks very Interesting as well as Adding some Good Idea's. I would Also encourage you to make some Neutral MODs for the Mode that loads all the new DLC content. Maybe have all the Titan ships, and all other bigger Newest ship avaiable at The first station the player comes to at the mission start... Also please add in all weapons and modules... No changes needed, just make the ships separately purchasable at that station, so if we go into the mod folders and edit the weapons and ships we purchse there, the editing will only effect the ships we edited and purchased there. That makes it really fun to go in and play with ship, weapon, and module values and the changes will only be on the ships the player buys at that station, and fly themselves in the game... A lot of us used to have so much fun doing that in the past, but then the game got a lot of additional content witch while terrific for the game, kind of trashed all the old mods, and caused most of them to now crash the game... Gradually I will try to get up to speed. I'm a disabled technician, and used to love programming for fun, but now my back pain and the meds i have to take for it make coding so much more difficult... Still I love to code... It's really a blast, and god I've seen it change from Fortran on punch cards, to object oriented C ++ with no darn line numbers over the years... Man it sure has evolved a lot, even though the line numbers are really still there, just hidden by the GUI that the compiler uses etc...
I started with IBM-360's and then Commodore 64's Good God hard to believe it's changed so much ! But this text based easy access sure makes tinkering convenient...
afederowicz 29 Nov, 2015 @ 10:52pm 
P.S. Your MOD is a Great IDEA Too !
peacefulmaine 14 Aug, 2016 @ 8:33am 
Your instructions leave some important details out. Do I check the box for folderX and than uncheck the original? When I do that the game will not load a new game, crashes every time. Should I delete the original? What exactly am I getting for rebalance? I ask because Id like to know if its worth the headache to get it to work!
Lair360  [developer] 14 Aug, 2016 @ 2:27pm 
Originally posted by peacefulmaine:
Your instructions leave some important details out. Do I check the box for folderX and than uncheck the original? When I do that the game will not load a new game, crashes every time. Should I delete the original? What exactly am I getting for rebalance? I ask because Id like to know if its worth the headache to get it to work!

Delete the old one. The Lair360ModX.sgs files should go under "...\Starpoint Gemini 2\Mods" directory - not inside Lair360ModX.
Last edited by Lair360; 14 Aug, 2016 @ 2:29pm
afederowicz 17 Aug, 2016 @ 8:03pm 
Originally posted by peacefulmaine:
Your instructions leave some important details out. Do I check the box for folderX and than uncheck the original? When I do that the game will not load a new game, crashes every time. Should I delete the original? What exactly am I getting for rebalance? I ask because Id like to know if its worth the headache to get it to work!
It helps to read the mods info on steam, if possible. Often they say if new game start is needed on de-activation of mod. I would reccomend making a full backup copy of game folders, and if things get unruly and CTD ... Then Copy and paste, and reboot game... It should be back... Also when removing game parts, I uncheck ONE BOX at a time, so I can tell if that lack of a particular mod broke the savegame... It's really touch and go with mods that are from before the release of the last 3 DLC's... Often the earlier mods cause crashes and black space turns blue on me too, so graphics colors get affected in rendering... To bad, because mainly the simple lack of the new content in the older mods, causes them to be incompatible... Good luck, and i'll try to answer questions, but am better at building a rig, than coding games... Wish I had taken Software engineering now !
< >
Showing 1-9 of 9 comments
Per page: 1530 50