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With this mindset, I went back into my game and loaded before I had bulldozed trees in the area. I bulldozed the old fashioned way with the vanilla tool one tree at a time. This allowed the fertile land painter to work a little bit, but it still would not paint around the actual farmland buildings or some of the roads. I moved all the buildings and deleted several roads which revealed trees "underneath" them. I bulldozed all those one by one.
This worked wonders. I was able to fully paint in the now "neutral land" with fertile ground. Then I had to put back all my roads and buildings.
My conclusion: MOVING OR DELETING TREES WITH THE MOVE IT MOD DOES NOT ADEQUATELY DE-FOREST THE GROUND. In order to paint fertile ground, you must remove all visible or hidden trees. My recommendation is to save yourself some time and test another bulldozing mod if it would be painstaking for you to use the vanilla mod. Maybe Better Bulldozer adequately neutralized the land? I stuck with the vanilla because it was working. Next time I'll plan ahead and prep an area for farming BEFORE building to make sure I can easily repaint as the fertile ground depletes.
Hope this helps!