Counter-Strike 2

Counter-Strike 2

cs_Shichang [beta]
LATTEH  [developer] 26 Aug, 2015 @ 9:46am
Feedback thread
Hello! so you played the map and found something? Post it in here!

Post anything you think should be fixed. It can be anything from a texture doesn't look good to a player able to climb on top of a building.
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Showing 1-15 of 20 comments
Mashed 26 Aug, 2015 @ 1:14pm 
its perfect...
Echo Two-One 26 Aug, 2015 @ 6:02pm 
this is a frikn' nice map LATTEH! Keep it up!
FT 26 Aug, 2015 @ 6:51pm 
yeah this is pretty much perfect i cant really think of any problems of the top of my head but i will really try and find little bugs and little problems which i will comment back here
AlfaPatito 26 Aug, 2015 @ 11:35pm 
Isn't it the same as a CoD:MW2 map? I can think of a map pretty similar if not the same, careful about Copyright
Bujireopshi 27 Aug, 2015 @ 7:38am 
So the map is nice, +1 for it but there are some spots wich can be climbed or even boosted with mates i guess and there are some spots wich could be better done ( textures ) because you can watch through them.
I can show them if i will catch you ( or you me ) online :azuki:
LATTEH  [developer] 27 Aug, 2015 @ 7:49am 
Originally posted by alfapatito:
Isn't it the same as a CoD:MW2 map? I can think of a map pretty similar if not the same, careful about Copyright

I didn't try to copy any map or anything. I did the design myself and have done several playtests. Do you know which map? I would find it interesting.

Originally posted by I K K I | 静けさ:
So the map is nice, +1 for it but there are some spots wich can be climbed or even boosted with mates i guess and there are some spots wich could be better done ( textures ) because you can watch through them.
I can show them if i will catch you ( or you me ) online :azuki:

Thanks! if you can post screenshots if you get a chance would help me a lot.
Yung_Chub 27 Aug, 2015 @ 1:16pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=507491279

If you stand on the white shutter roof on the left (can easily be boosted onto), you can see through the base of the window frame as there is no texrure on it.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=507494223

it goes straight out to that underpass, and i checked, you can actually see players through it.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=507490889

You can actually crouch on that lamppost right up against the wall and it is quite difficult to actuall see them there.

You can climb to a lot of different places that would seem over powered,

I would advise adding clip brushes around and over all of the signs, air con units and other outcrops like this:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=507498316

I know you probably know this, and I am not trying to undermine your decisions, but I think it would be easier to cover all of them instead of having inconsistecy that could annoy players.

There are also some missing texture issues:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=507501695
Last edited by Yung_Chub; 27 Aug, 2015 @ 1:20pm
LATTEH  [developer] 27 Aug, 2015 @ 1:42pm 
Originally posted by Colonel_custard:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=507491279

If you stand on the white shutter roof on the left (can easily be boosted onto), you can see through the base of the window frame as there is no texrure on it.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=507494223

it goes straight out to that underpass, and i checked, you can actually see players through it.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=507490889

You can actually crouch on that lamppost right up against the wall and it is quite difficult to actuall see them there.

You can climb to a lot of different places that would seem over powered,

I would advise adding clip brushes around and over all of the signs, air con units and other outcrops like this:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=507498316

I know you probably know this, and I am not trying to undermine your decisions, but I think it would be easier to cover all of them instead of having inconsistecy that could annoy players.

There are also some missing texture issues:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=507501695

Thanks for taking the time to post that. for the last one its just a temp brush made cart untill i finish the model.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=507644243

This is most likely an oversight, but, well, accidental nodraw :3

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=507644299

This isn't too much of a problem, but for some reason CT bots like to crowd in a corner at CT spawn. I've also noticed a similar problem with T's as they try to boost each other up onto the overpass and keep failing.

Another thing (isn't too much of a technical problem), is the alleyway area on the map's far left. While it's useful for CT's to sneak up and get the hostages from there, it's a little pointless in a 5v5 competitive game. I only used that once ever while playing on the CT side, and never on the T side.
Last edited by Post-Ironic Dingus; 27 Aug, 2015 @ 6:50pm
LATTEH  [developer] 27 Aug, 2015 @ 8:14pm 
Originally posted by ☭Themcguiremλn☭:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=507644243

This is most likely an oversight, but, well, accidental nodraw :3

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=507644299

This isn't too much of a problem, but for some reason CT bots like to crowd in a corner at CT spawn. I've also noticed a similar problem with T's as they try to boost each other up onto the overpass and keep failing.

Another thing (isn't too much of a technical problem), is the alleyway area on the map's far left. While it's useful for CT's to sneak up and get the hostages from there, it's a little pointless in a 5v5 competitive game. I only used that once ever while playing on the CT side, and never on the T side.

I think when i generated the mesh not everything had a clip behind it so it generated a mesh behind and now the bots are trying to walk that way.

I wanted that area to be kind of far and long and not used much for the players that want to walk around the heavy fighting area's.
Venator Vicain 28 Aug, 2015 @ 4:04pm 
This gives me particular vibes of that wonderful TF2 map. I suppose I don't have much feedback to offer, but I enjoy playing it :)
Heli0s 鞄 29 Aug, 2015 @ 10:42am 
I feel like the map has a lot of excessive space, which is a bad thing if you want this map to be competitive, as for the feel and look of the map, I have never seen one so good in my 5 years of counter strike history, and I'm being honest here. This map has the potential to be #1 in the next operation, it just needs a lot of fixes and some minor attention to details as its already so wonderful.

The feel of this map is awsome!
Again a lot of excessiv space especially on the side where there's a lot of pavement.

I tried this map on offline bot and i spawned outside of the map multiple times and so did the bots.
NMSLese 29 Aug, 2015 @ 11:31am 
The map is very good. But I think the chinese are quite Google Translate-ish.
And Hong Kong people seldomly use simpified chinese, compared to traditional chinese.(Until now)
Anyway, this is a good map. Keep going! :)
LATTEH  [developer] 29 Aug, 2015 @ 3:06pm 
Originally posted by TWB.Heli0s:
I feel like the map has a lot of excessive space, which is a bad thing if you want this map to be competitive, as for the feel and look of the map, I have never seen one so good in my 5 years of counter strike history, and I'm being honest here. This map has the potential to be #1 in the next operation, it just needs a lot of fixes and some minor attention to details as its already so wonderful.

The feel of this map is awsome!
Again a lot of excessiv space especially on the side where there's a lot of pavement.

I tried this map on offline bot and i spawned outside of the map multiple times and so did the bots.

Thank you for the kind words. :D I have no idea why or how bots and you are spawning outside of the map. kind of odd Ill look into though.

Originally posted by bckps7336:
The map is very good. But I think the chinese are quite Google Translate-ish.
And Hong Kong people seldomly use simpified chinese, compared to traditional chinese.(Until now)
Anyway, this is a good map. Keep going! :)

Lol i did the best i could with what i had.
Exodus 29 Aug, 2015 @ 4:10pm 
Originally posted by LATTEH:
Thank you for the kind words. :D I have no idea why or how bots and you are spawning outside of the map. kind of odd Ill look into though.
It's because you used Player Clips instead of normal Clips. Bots cann pass them and therefore the Navmesh is created outside of the playable area aswell. He probably also tested the map in Deathmatch mode, where the spawnpoints get created based on the navmesh. So change the Clip textures, rebuild the navmesh and you should be fine.
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