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I can show them if i will catch you ( or you me ) online
I didn't try to copy any map or anything. I did the design myself and have done several playtests. Do you know which map? I would find it interesting.
Thanks! if you can post screenshots if you get a chance would help me a lot.
If you stand on the white shutter roof on the left (can easily be boosted onto), you can see through the base of the window frame as there is no texrure on it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=507494223
it goes straight out to that underpass, and i checked, you can actually see players through it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=507490889
You can actually crouch on that lamppost right up against the wall and it is quite difficult to actuall see them there.
You can climb to a lot of different places that would seem over powered,
I would advise adding clip brushes around and over all of the signs, air con units and other outcrops like this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=507498316
I know you probably know this, and I am not trying to undermine your decisions, but I think it would be easier to cover all of them instead of having inconsistecy that could annoy players.
There are also some missing texture issues:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=507501695
Thanks for taking the time to post that. for the last one its just a temp brush made cart untill i finish the model.
This is most likely an oversight, but, well, accidental nodraw :3
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=507644299
This isn't too much of a problem, but for some reason CT bots like to crowd in a corner at CT spawn. I've also noticed a similar problem with T's as they try to boost each other up onto the overpass and keep failing.
Another thing (isn't too much of a technical problem), is the alleyway area on the map's far left. While it's useful for CT's to sneak up and get the hostages from there, it's a little pointless in a 5v5 competitive game. I only used that once ever while playing on the CT side, and never on the T side.
I think when i generated the mesh not everything had a clip behind it so it generated a mesh behind and now the bots are trying to walk that way.
I wanted that area to be kind of far and long and not used much for the players that want to walk around the heavy fighting area's.
The feel of this map is awsome!
Again a lot of excessiv space especially on the side where there's a lot of pavement.
I tried this map on offline bot and i spawned outside of the map multiple times and so did the bots.
And Hong Kong people seldomly use simpified chinese, compared to traditional chinese.(Until now)
Anyway, this is a good map. Keep going! :)
Thank you for the kind words. :D I have no idea why or how bots and you are spawning outside of the map. kind of odd Ill look into though.
Lol i did the best i could with what i had.