ARK: Survival Evolved

ARK: Survival Evolved

Valhalla Redux
tek20tran 3 Jul, 2016 @ 7:37am
Map has started crashing
Started a server up not long ago and for about a week, I myself have been fine. I've crashed maybe twice. Since yesterday however I've been constantly crashing at certain points. Points that I've never crashed in before. There's a spot by my base that has been fine since the server has been up. Then yesterday and tonight, each time I walk through it I crash with this error:

Assertion failed: !HasAnyFlags(RF_NeedLoad|RF_NeedPostLoad) [File:E:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectLinker.cpp] [Line: 96]
Detaching from existing linker for ../../../ShooterGame/Content/PrimalEarth/Environment/Snow/Meshes/SM_IcePatch_02-Cave.uasset while object NavCollision /Game/PrimalEarth/Environment/Snow/Meshes/SM_IcePatch_02-Cave.SM_IcePatch_02-Cave:NavCollision_11 needs loaded


VERSION: 243.95
KERNELBASE.dll!UnknownFunction (0x00007ff901961f28) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff6f2321078) + 159 bytes [e:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff6f2321615) + 178 bytes [e:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!UObject::SetLinker() (0x00007ff6f240cf9d) + 123 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectlinker.cpp:96]
ShooterGame.exe!DissociateImportsAndForcedExports() (0x00007ff6f23b163b) + 0 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linker.cpp:479]
ShooterGame.exe!FAsyncPackage::FinishObjects() (0x00007ff6f23947d6) + 0 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1178]
ShooterGame.exe!FAsyncPackage::Tick() (0x00007ff6f2392840) + 8 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:320]
ShooterGame.exe!ProcessAsyncLoading() (0x00007ff6f2395408) + 24 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1498]
ShooterGame.exe!StaticTick() (0x00007ff6f240365c) + 0 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:303]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6f2af0f28) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:895]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6f1b1b269) + 0 bytes [e:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2351]
ShooterGame.exe!GuardedMain() (0x00007ff6f1b1589c) + 0 bytes [e:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6f1b1c74a) + 5 bytes [e:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6f1b1c878) + 8 bytes [e:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6f3c6cff1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff902538102) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff904b1c5b4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff904b1c5b4) + 0 bytes [UnknownFile:0]

Not really sure what to do about this. I notice that it mentions Snow/Meshes and Ice Cave, but I have been no where near that area. In fact, I just received that crash report again, on the island around 59,62. Any help would be greatly appreciated.
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Showing 1-3 of 3 comments
tek20tran 4 Jul, 2016 @ 7:59am 
Anyone have any idea what's causing this crash?
Raimos 4 Jul, 2016 @ 8:37pm 
http://pastebin.com/VHK0gw6B

Carno Island crash 4 times.
tek20tran 5 Jul, 2016 @ 12:35pm 
So yeah, that's another assertion fail and looks identical to what I experienced as well. Any idea what's happening here devs? I'll even take a "I'm not sure" at this point. We're all experiencing the same crash on the server, just in different locations and it's starting to make the map a bit tedious. :(
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Showing 1-3 of 3 comments
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