ARK: Survival Evolved

ARK: Survival Evolved

Valhalla Redux
Pimpi18 24 Apr, 2016 @ 4:41am
ARK Crash Valhalla DeadPine_02_Ash_DM.uasset
Hello Valhalla Mod-Team,

my mates and i have allways the same Crash on Valhalla Map.

We have a base at LAT 30 LON 60 and we see the vulcan Island. On other Location we have the issue not.

Here are the crashstack:

Assertion failed: !HasAnyFlags(RF_NeedLoad|RF_NeedPostLoad) [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectLinker.cpp] [Line: 96]
Detaching from existing linker for ../../../ShooterGame/Content/Mods/504122600/Custom_Assets/Textures/Volcano/Meshes/Foliage/Dead_Pine/DeadPine_02_Ash_DM.uasset while object BodySetup /Game/Mods/NewValhalla/Custom_Assets/Textures/Volcano/Meshes/Foliage/Dead_Pine/DeadPine_02_Ash_DM.DeadPine_02_Ash_DM:BodySetup_208 needs loaded


VERSION: 239.2
KERNELBASE.dll!UnknownFunction (0x00007ff9f4a01f28) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff76e481568) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff76e481b05) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!UObject::SetLinker() (0x00007ff76e56d6cd) + 123 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectlinker.cpp:96]
ShooterGame.exe!DissociateImportsAndForcedExports() (0x00007ff76e511ccb) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linker.cpp:479]
ShooterGame.exe!FAsyncPackage::FinishObjects() (0x00007ff76e4f4e66) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1178]
ShooterGame.exe!FAsyncPackage::Tick() (0x00007ff76e4f2ed0) + 8 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:320]
ShooterGame.exe!ProcessAsyncLoading() (0x00007ff76e4f5a98) + 24 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1498]
ShooterGame.exe!StaticTick() (0x00007ff76e563d8c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:303]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff76ec50028) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:893]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff76dd0a289) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2344]
ShooterGame.exe!GuardedMain() (0x00007ff76dd048bc) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff76dd0b76a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff76dd0b898) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff76fdc6261) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff9f8188102) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9f833c5b4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9f833c5b4) + 0 bytes [UnknownFile:0]


The Crash DMP can be download here: Link [www.dropbox.com]

Hope you can fix the issue.

Thanks