Space Engineers

Space Engineers

Frontier Economy (Adds money and Trade)
oikab 11 Mar, 2016 @ 1:43pm
Server settings and dynamic pricing
Hey there, great mod. I love what you people did and I enjoy the depth an economy adds to a server.

However, do you folks think it's possible to consider different server settings (e.g. AssemblerEfficiencyMultiplier x3, etc.).

Prices on the server I play on are so screwed, you can get ugly rich by just buying ingots/ores and processing that. Graph and table is uploaded to imgur: Tables + Graphs[imgur.com]

This leads to empty ore and ingot storages and a crippling economy.

Talking about metal grids = (12*E22)+(5*E24)+(3*E19)

This makes adding a multiplier somewhat tedious for each component.

e.g. (variable*12*E22)+(variable*5*E24)+(variable*3*E19)

But there are ways around this.

Thought I just leave this here as a suggestion.


Another point I want to scratch is dynamic pricing. I don't know how, what and if you are planning something. But I image dynamic pricing would look something like this in pseudo code:

if(amountOre > certainAmount){
orePrice = lowerPrice;
}
and vice-versa

Thanks for reading and thanks for the Frontier Economy.
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Showing 1-3 of 3 comments
Devlah 12 Mar, 2016 @ 4:04am 
I like the idea of Dynamic pricing as an OPTION, but server admins have the ability to set/edit the market prices. If you have a problem with the market, maybe you should bring it up with the server admin.
oikab 12 Mar, 2016 @ 1:43pm 
I agree with having dynamic pricing as a setting one could trigger on and off.

And about the prices, yes I already talked with the admins about it. Tho if the admins are going to change all the prices based on the e.g. AssemblerEfficiencyMultiplier, and the week thereafter they change the multiplier again, due to whatever reason. They got to calculate them all again.

That's why I suggested for the script to include different server settings.
Captain X (PhoenixX)  [developer] 26 Mar, 2016 @ 6:26pm 
Ya we are looking into ways to do this, i want it to recalulate from the ore price stage but its a lot of code that way, screaming angel is thinking a overall auto scaling system.. we will do it hopefully once we finish up some other interesting features we are pondering.
Although ore stage works better with multiplyer changes to server settings it messes up later tier pricing (thus i propose it as a admin triggered command only)
Last edited by Captain X (PhoenixX); 26 Mar, 2016 @ 6:28pm
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