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Really I want every player running a dedicated server to feel like they are running their own mini version of games like Elite, No mans sky or Star Citizen. There is a Mod API function i have not seen anyone use yet that allows a mod on one server, to trigger a client (player) to connect to /another/ server. I wont go into details, but the implications of that in a Dedicated server community is /massive/. Especially in the context of the games cited above.
Screaming Angel added some purge logic a while back, which removes idle players based on the seen data we record. Its not as elegant as taxing them over time; but it keeps the bank file from getting too out of control. We have some more complex asset seize/transfer/claim logic in our dev notes we may apply later but it is not a primary milestone at this stage. Any work in that direction would depend on our ship trading system being functional.