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I can already tell you the following:
If it calls SetModel on the player entity, then it will be blocked, if the player has "Enforce Player Model" turned on, since that's the purpose of this feature.
If it hooks PLAYER:Spawn() or PLAYER:Loadout() or similar functions it won't be called when a player changes the model during gameplay.
I'm manipulating the bones to hider and seeker, with the hook "HASRoundStarted" and "HASPlayerCaught".
The script i'm using: http://pastebin.com/cBfs5X9b