Garry's Mod

Garry's Mod

Enhanced PlayerModel Selector
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Make the "Enforce Player Model" thing work properly with Bone Manipulations Scripts
Hello LibertyForce, i've made an script recently, that it counts with some bone manipulations to players, there is a problem with it! When it gets the bone manipulations, and i enforce the player model, the Bone Structure of the models get wrecked up! While i hope you can make it compatible with Bone Manipulations! Thank you, and goodbye!
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LibertyForce  [developer] 1 Oct, 2016 @ 5:20am 
Please link me to the script, so I can take a look at the code.
I can already tell you the following:
If it calls SetModel on the player entity, then it will be blocked, if the player has "Enforce Player Model" turned on, since that's the purpose of this feature.
If it hooks PLAYER:Spawn() or PLAYER:Loadout() or similar functions it won't be called when a player changes the model during gameplay.
AngelFragrance 1 Oct, 2016 @ 10:44am 
Originally posted by LibertyForce:
Please link me to the script, so I can take a look at the code.
I can already tell you the following:
If it calls SetModel on the player entity, then it will be blocked, if the player has "Enforce Player Model" turned on, since that's the purpose of this feature.
If it hooks PLAYER:Spawn() or PLAYER:Loadout() or similar functions it won't be called when a player changes the model during gameplay.
I'm basically using the Bone Manipulations to Hide and Seek (From TW1STaL1CKY).
I'm manipulating the bones to hider and seeker, with the hook "HASRoundStarted" and "HASPlayerCaught".

The script i'm using: http://pastebin.com/cBfs5X9b
Last edited by AngelFragrance; 1 Oct, 2016 @ 10:51am
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