ARK: Survival Evolved

ARK: Survival Evolved

Reinforced Items and More. V 1.47
Daily random updates Destroy Server Population, Continuity, Reliability and Stability.
Honestly Draco... Love the mod. My RP server residents love the mod. But when you do 3 updates in 4hrs? I can't go to the store for 30-60mins without fear of you updating - which you did while i was out - thus locking my user my base out of the server again, like which happens everyday with only one mod - this one. Your work is appreciated believe me, but anywork that you call help which is a hinderance to others, isn't exactly help - especially with this update schedule or lack thereof that severely hurts a server population because people stop using a server that is always down to MOD MISMATCH and thus far, this mod is the primary cause because you update it somethings 3 times in 12 hrs or 24hrs - which is a server killer.
I wake up to my servers locked out... (1), i go make breakfast come back, my users are locked out (2), i then go to the store come back, my users are locked out (3) - 3 updates in 4 hours = People say "screw that" and leave because when they have only 2-4hrs to play and you drop 2 updates on their head when the admin is gone - game day is over.

What makes a mod awesome is stability because it lends that stability to a persons server and the user base experience.

Thus far, these updates - though constant and do add to the mod by fixing things and such - also create instability, and definitely highlights the entropic nature of using MODS on a server, that being - a capricious and arbitrary update schedule that always takes the server offline for untold amounts of time until the admin is there to update restart.

Thank you but no thanks. This is a mod that is best used by a server with a population peak of 3-5 in the day because those die hard lovers of that server will be ok waiting for the downtime - maybe not happy, but they won't vote with their feet and go to a place that has less downtime because of a overly zealous update schedule.

The updates you added today (3 in 4 hours) didn't even need to go in and because of it my server was down hours back to back because i update (after long down) then go away for an hour and its updated again my users locked out - and now, playing elsewhere and generally upset. I'm so upset i chose to go with this mod thinking active dev meant stability when really it seems the most inactive devs who update far less often give way more stability.

I use Reinforced Items -Everything- Cooking pot (even though its 3x slower to make charcoal), the torches, standing torches, campfire, spears, literally everything.

And now the users that didn't take off and quit because of downtime for mod-updates - want Reinforced Items gone.

What a way to kill an experience, a server, and a Mod.
Last edited by Sweet Briana 💋™; 5 Feb, 2016 @ 6:13pm
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Showing 1-3 of 3 comments
heyfunny 28 Jun, 2016 @ 12:28pm 
Sounds like you are talking about a finished product... Just saying its a unfinished mod for an unfinished product and the updates take what a few minutes to download, give your server members like 5-10 minutes before server shuts down update the server mod and relaunch server. Pretty standard procedure. I feel like Draco updating fixing or adding things is awesome personally considering other mods take days sometimes weeks to update and or fix stuffs. It would be awesome if like the Ark Server Manager or even the official Ark server had the ability to auto update mods but we as server ops have to deal for now... /rant :D:
Originally posted by heyfunny:
Sounds like you are talking about a finished product... Just saying its a unfinished mod for an unfinished product and the updates take what a few minutes to download, give your server members like 5-10 minutes before server shuts down update the server mod and relaunch server. Pretty standard procedure. I feel like Draco updating fixing or adding things is awesome personally considering other mods take days sometimes weeks to update and or fix stuffs. It would be awesome if like the Ark Server Manager or even the official Ark server had the ability to auto update mods but we as server ops have to deal for now... /rant :D:

This post is old.

When you have a 24-30 person concurant login population - 3 updates in ONE DAY in matter of 4 hours, can hurt the server population, especially when updates were often being done at hours when no one was around.

I appreciate your input but you really have no clue concerning the matter you are speaking - we make our own mods for our server and we are understand quite well what goes into working with an EA game with a dev kit that often crashes and lags behind in updates.

#1 - you compare what he does to an extreme of what other mod devs do, which is not update their mod for weeks. How can any decision short of abandonment or other extremes not look better?

#2 - this post is old and irrelevant and seeing how you have not read before triggering a knee-jerk rant reply; then you really had no idea what caused me to post this.

#3 - I do not believe you understand "server standard operating procedure" since you use a helper program like ASM which teaches you nothing about how your server really works.

No matter the mod, nor the game - 3 updates in 4 hours do to the whimsical capriciousness of the dev is unacceptable. These were not game updates, these were "oh i forgot; oh hey i just wanted to add this too", and thats not a priority and busy servers with more than 3-8 people logging in prefer to run with mods that have minimal down time or at least a posted schedule date and thread for updates so they can be ready.

This post is February 5th. I hope your rant served the purpose it meant, self indulgence.

Do not expect any further replies from me unless you come armed with something more than "I think it therefore it is", or "I need to express my opinion on this matter than is 5 months because I am feeling super emotionally excited and happy for this mod and need to defend the creator because it feels right". Decisions made in emotion are rarely correct.

Also, just so you understand, your entire post was an Ad Hominem. You did not address the issue at all but instead defended whatever it was this post was against "updates". And this is not about "updates" - it is iabout recognizing that the relationship between a modder and a server admin + population - also known as subscriber base - is symbiotic. If you consistently put out multiple updates in a span of hours that take the server offline until it can be updated by hand, you will lose subscribers, and that server will lose population.



Last edited by Sweet Briana 💋™; 28 Jun, 2016 @ 12:48pm
heyfunny 30 Jun, 2016 @ 12:13pm 
I understand the post is old but you make it sound like its the end of the world in a sense.... With each additional mod you add to whatever server you perform said "server standard operating procedure" on the chance for the server to have to shut down to update before members can jump on due to an update increases. I personally have around 45 mods on mine which results in shutting down updating relaunching pretty regularly... So regardless of the methods used or age of post. it just personally felt like it wasn't a bad thing to have mod updates unless of coarse they break the server.. That always sucks. And besides its just my personal opinion and was more aimed at the dev but I see your point ^_^
Last edited by heyfunny; 30 Jun, 2016 @ 5:10pm
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