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Bug/Oversight: Tiers of items do not require the previous tier to craft, you can instantly craft a tier 7 without making any of the previous ones. This means you can instantly make a tier 7 for super cheap.
Bug: Tier 2 assault rifle shows up twice in the Tinkerer's Table.
Spelling/Formatting: "Place materials along with blueprints ito upgrade items" is the description of the Tinkerer's table.
Should be something like: "Place materials in here to create items from the Reinforced Items mod"
Spelling/Formatting: Some items descriptions say "then Chitin" or something like that, should be "than Chitin"
Spelling/Formatting: "Finely crafted .Fast Reload One shot rifle."
Should be: "This single-shot rifle is highly accurate and has a short reload time."
Spelling/Formatting: "Provides better physical protection then C, but can get a little warm"
Should be: "Provides better physical protection than Chitin, but can get a little warm"
All I can suggest for tier progression is add the total cost of some previous tiers, some of the costs this way will look expensive outright but it will be the same price as creating the previous tier and still makes it challenging because people are effectively able to create items they would otherwise need a blueprint for.
So purely for example, none of these values relate to an item specifically:
Tier 1 = (Base Cost)
100 Metal
20 Cementing Paste
Tier 2 = (2x Tier 1 Cost)
200 Metal
40 Cementing Paste
Tier 3 = (Tier 1 + Tier 2 Cost)
300 Metal
60 Cementing Paste
Tier 4 = (Tier 2 + Tier 3 Cost)
500 Metal
100 Cementing Paste
Tier 5 = (Tier 3 + Tier 4 Cost)
800 Metal
160 Cementing Paste
Just add the 2 tiers above it to create the next one down and create a baseline cost for each item's tier 1.
Do not fear the high values for crafting, remember that the base game has stupidly high resource costs for some equipment that can go into the thousands, remember that this mod lets people craft items that you would otherwise have to find a blueprint for, people need to work for it to get gear this good.
Again I absolutely love this mod and wish you all the best on it, something like this completely makes it for us on our server and everyone loves what you have done.
bOnlyAllowSpecifiedEngrams=true
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Campfire_C",EngramHidden=false,EngramPointsCost=3,EngramLevelRequirement=2,RemoveEngramPreReq=false)
This a example of the command you would add to your gameusersetting I think grabbed from this mods description link above. It would be a alot of work tho to do. Maybe faster to come up with a system and fix it.