Team Fortress 2

Team Fortress 2

The Boston Bulldog
 This topic has been pinned, so it's probably important
Captain Kibbleknight  [developer] 29 Aug, 2015 @ 6:38pm
Post Stat Suggestions Here
If you wish to post your own stat suggestions post them in this thread, don't leave them in the comments or make a new thread. Any comments or extra threads about stats will be deleted.

Developer suggested stats:
+Shoots slugs instead of a spread of bullets
+30% more accurate
-25% slower firing speed
-No Random Critical Hits
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Showing 1-15 of 191 comments
Sense 29 Aug, 2015 @ 6:44pm 
Originally posted by Kibble:
If you wish to post your own stat suggestions post them in this thread, don't leave them in the comments or make a new thread. Any comments or extra threads about stats will be deleted.

Developer suggested stats:
+Shoots slugs instead of a spread of bullets
+30% more accurate
-25% slower firing speed
-No Random Critical Hits
I think developers of the wepon should get atleast 1 start they want on the gun [if its not too op]
in the game because they took the time to develop the gun :)
PS: i especially like the "shoots slugs instead of Buck" that sounds awesome and will make the scattergun become a long range gun.
PS#2:pls add mod link its suh a good modeled gun :)
MangWhale2 29 Aug, 2015 @ 7:04pm 
bigger clip slower reload should also be included
Mysterious Toast 29 Aug, 2015 @ 7:28pm 
Originally posted by (°d°)Airri(°d°):
bigger clip slower reload should also be included

I was thinking +100% clip size, -35% reload or something
The Black Soldier 29 Aug, 2015 @ 7:48pm 
-25% slower reload speed instead of 25% slower firing speed
BitesZaDusto 29 Aug, 2015 @ 8:22pm 
i will take one
Sense 29 Aug, 2015 @ 9:03pm 
Originally posted by Ned:
-25% slower reload speed instead of 25% slower firing speed
yeah agreed
Scrunkly Creature 29 Aug, 2015 @ 9:33pm 
How about, it shoots explosive slugs (very small explosion radius, otherwise it would be op), -50% reload speed, +15% firing speed, +20% damage vulnerablility
zep 29 Aug, 2015 @ 9:50pm 
How about really balanced stats
Steam Community:Yah finally
Me:+1000% damage on hit
Steam Community:wow that is balanced
Me:also 100% reload speed
Steam Community: SO BALANCED
Me:Cosmetics can't be worn
Steam Community: SO UNBALANCED GABEN HATES NOOBS:steamfacepalm:
Green Flurp 29 Aug, 2015 @ 11:02pm 
ok, giving scout explosives is like giving demo bullets, agreed?

secondly, I don't think any of you realize how crippling slowed reload speed would be.
If you ever used the BFB pre-nerf you would know that smaller clips effectively reduce the amount of shots the player puts out, without the player feeling cheated.

if you are already using slugs why do you need accuracy? That (basically) makes this function like the spy's pistol

also I would change the name because it's too long. I like it but it doesn't quite roll off the tongue.

with those caveats aside, I think you peeps have a good plan here.

+40% more accurate

-33% ammo capacity
+15% damage falloff rate

I believe that increased damage falloff would prevent this from becoming too long range while remaining true to the skill based feel.

protip: if you can deal significant damage between 2 players standing on opposite sides of the 2fort sniper barracks, the weapon is long-range. make sure this gun can't do that.

Just thought you would like to hear from a scout main:)


8thSeaOfRhye 30 Aug, 2015 @ 12:10am 
-20 ammo capacity +20 reload speed +15 Damage from explosions
Last edited by 8thSeaOfRhye; 30 Aug, 2015 @ 12:11am
zep 30 Aug, 2015 @ 12:26am 
+shoots slugs that cause bleeding
-35% reloading speed
+Weapon reload spead increases as health decreases
reload speed increases up to +30%
Aplix 30 Aug, 2015 @ 1:05am 
basically make it a widowmaker for scout that uses ammo instead of metal and has 50% slower firing speed. :steamhappy:
DoctorSex 30 Aug, 2015 @ 1:21am 
i think it have like +50% clip size -15% reload speed thats my opinoin
-15% of the damage dealt returns as health
-only has 4 shots
-shoots slugs instead of bullets
-20% more damage
-10% slower firing speed
-5% slower movement speed while deployed
-no random critical hits
-15%slower reload speed


so that you kinda are forced to use your pistol when you need to reload
and you have an advantage in scout v scout but since you shoot slower you will rely on your damage and health gained back to keep fighting
Originally posted by Bat-Man:
-15% of the damage dealt returns as health
-only has 4 shots
-shoots slugs instead of bullets
-10% more damage
-20% more accurate
-10% slower firing speed
-5% slower movement speed while deployed
-no random critical hits
-15%slower reload speed


so that you kinda are forced to use your pistol when you need to reload
and you have an advantage in scout v scout but since you shoot slower you will rely on your damage and health gained back to keep fighting
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