Sid Meier's Civilization V

Sid Meier's Civilization V

City States Evolved
Charsi  [udvikler] 27. mar. 2016 kl. 18:54
Upcoming Changes
  • TBD
Sidst redigeret af Charsi; 24. sep. 2016 kl. 8:21
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Viser 1-13 af 13 kommentarer
Lord Setting 29. mar. 2016 kl. 13:18 
For Religious states

How about Their Shrines and Temples cost no gold and can ALWAYS use the holy warriors belief reguardless if any civ took it for their religion or not
Charsi  [udvikler] 29. mar. 2016 kl. 18:59 
I've given them free shrines, but they never seem to use faith. It's strange. I don't think I can give them Holy Warriors without excluding it as a religious choice.
Lord Setting 30. mar. 2016 kl. 11:51 
Surely your bound to think of some way around it

I'm sure you will best of luck
Lord Setting 12. apr. 2016 kl. 10:47 
Charsi I just thought of a way to make Religious National States more Useful and that is by making it so that they give of religious pressure equal to 3X the standerd rate in the Capital of this Religious Nation State and 1.5X pressure from it's subsequent Citys.

(Math:) If a city would nomally give off lets say 9 Religious pressure due to it's distance from it's Holly Capital

If this city was a Religious National State instead. The Nations Capital would Give off 27 Religious pressure and it's subsequent citys would be giving off 13.5 pressure or if you have to round to A whole number make it give 13 Religious pressure.

I hope this helps Religious National States become far more useful
Hope you see this

EDIT: I forgot to say this would only work for the dominant Religion of any Religious National State
Sidst redigeret af Lord Setting; 12. apr. 2016 kl. 10:49
Metalbane 7. maj 2016 kl. 11:53 
I don't think city-states are "allowed" to use faith for anything. I've seen some manage to get great prophets but not know what to do with them
Charsi  [udvikler] 7. maj 2016 kl. 12:00 
They don't seem to, no. I've seen a mod that allows the religious city states to found a religion once they have sufficient faith (if a religion is available). But it's all brute-forced. The city state has no idea what to do with any of it.
Moneytree 10. juli 2016 kl. 8:09 
what if militaristic nation-states could sell units? btw really good mod i love it
Moneytree 10. juli 2016 kl. 8:10 
and consider adding scientific nation-states
Charsi  [udvikler] 10. juli 2016 kl. 10:59 
Any other mod that adds or modifies city states should work. The big problem is that they won't have city lists - which is okay, they'll just borrow names from in-game civs.
hillgavin11 19. jan. 2018 kl. 15:42 
When I suscribed to the mod it didnt download or at least it hasnt showed up on my list.Could I get some help?
Charsi  [udvikler] 9. feb. 2018 kl. 6:17 
Your mod database is corrupt. Google will tell you how to fix it. Basically you nuke a cache file and it suddenly realizes you have to download all these mods it wasn't downloading before.
hillgavin11 25. feb. 2018 kl. 8:36 
Oprindeligt skrevet af Charsi:
Your mod database is corrupt. Google will tell you how to fix it. Basically you nuke a cache file and it suddenly realizes you have to download all these mods it wasn't downloading before.
thanks that took care of my problem
Adusak90 27. feb. 2023 kl. 21:26 
Could city-states be taught to use trade units?
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