Garry's Mod

Garry's Mod

CS:GO Knives SWEPs
CS:GO Knives default skins on Arizard's DR gamemode
So no addons are conflicting definitely, I used the same addons in sandbox and I can see other skins however when i change the gamemode to deathrun the viewmodel is the default skin but from thirdperson it looks like the right skin and on the ground.
I don't understand why or how to fix please someone help
< >
Zobrazuje se 18 z 8 komentářů
xdshot  [vývojář] 9. čvc. 2019 v 22.40 
Gamemode issue
Ize 10. čvc. 2019 v 8.49 
xDShot původně napsal:
Gamemode issue
I thought this however on another server with the same exact gamemode they work fine :/
nubz 20. čvc. 2019 v 19.03 
For anyone wondering, I found a fix:
In lua/weapons/csgo_baseknife.lua which you can locate by figuring out how to do that

Replace
function SWEP:PreDrawViewModel( vm, weapon, ply )
with
function SWEP:CSSkinFix( vm, weapon, ply )
and then under "function SWEP:Think()", add
self:CSSkinFix(self.Owner:GetViewModel(),self,self.Owner)
Naposledy upravil nubz; 21. čvc. 2019 v 9.41
Ize 21. čvc. 2019 v 1.48 
nubz4lif původně napsal:
For anyone wondering, I found a fix:
In lua/weapons/csgo_baseknife.lua which you can locate by figuring out how to do that

Replace
function SWEP:PreDrawViewModel( vm, weapon, ply )
with
function SWEP:CSSkinFixl( vm, weapon, ply )
and then under "function SWEP:Think()", add
self:CSSkinFix(self.Owner:GetViewModel(),self,self.Owner)

Thank you very much I will try this, I really appreciate I was looking for a fix for ages.
Ize 21. čvc. 2019 v 3.28 
You made a little typo
function SWEP:CSSkinFixl( vm, weapon, ply )
should be
function SWEP:CSSkinFix( vm, weapon, ply )
oh thx i had no way of finding this out myself
It doesnt work for me? Can anyone help me?
If so please add me on discord: curry#2091
nubz4lif původně napsal:
For anyone wondering, I found a fix:
In lua/weapons/csgo_baseknife.lua which you can locate by figuring out how to do that

Replace
function SWEP:PreDrawViewModel( vm, weapon, ply )
with
function SWEP:CSSkinFix( vm, weapon, ply )
and then under "function SWEP:Think()", add
self:CSSkinFix(self.Owner:GetViewModel(),self,self.Owner)
thank you dude, really!!
< >
Zobrazuje se 18 z 8 komentářů
Na stránku: 1530 50