Cities: Skylines

Cities: Skylines

Dropouts
modifying rates
Your rates could be modified in a future revision to reflect the effect that public spending has on retention rates. A cim with essential services should fair much better at the lowest edu risk, and cims with lots of parks should fair much better at the mid tier (successfully educated). Cims with high wealth (that is, those in the most upgraded residentials) should fair much better at the high end (reaching highly educated).

A second consideration, it would be awesome if these rates and modified shifts could be configured in an XML file or such.
Last edited by roberto tomás; 15 Sep, 2015 @ 5:37pm
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Showing 1-6 of 6 comments
Tomber 22 Sep, 2015 @ 1:33am 
It would also be nice if the dropouts per district would be possible. In combination with "Recreational Use" (higher dropouts at university) and "Education Boost" (less dropouts) policies.
roberto tomás 26 Oct, 2015 @ 11:06am 
the more I think about this the more I wish it took into account:

what is the current unemployment rate for the Cim's current education level if it drops out? if there are few jobs in that range, it might be better to stay in school.

how much is the education service budgeted? if it is over 100%, this might increase retention.

what wealth level is their current residence? wealthier Cims should probably reach college more.

how far from their residence is the nearest criminal? crime rates should increase dropout rates, and this should be local, not global.
Previatto 15 Jan, 2016 @ 2:13pm 
These would be beautiful additions to this mod.
WisTex 6 Nov, 2017 @ 2:41am 
Being able to modify the rates would be ideal, because the default rates in this mod seem excessive in a highly developed society, but possibly realistic in a less developed society.

For example, in a developed country, the drop out rate for elementary school is practically 0%, perhaps 1% at most, due to strict enforcement of daytime curfews (i.e. children cannot be in public during school hours without an adult), child labor laws preventing child employment, and it being illegal for a child not to be in school. The bigger problem in a developed country is high school dropouts, and college dropouts.

Less developed countries tend to have higher drop out rates, often because of poverty and children having to work to support the family, among other reasons.

So somehow having the numbers reflect that would be nice.
WisTex 6 Nov, 2017 @ 2:51am 
In addition to those mentioned above, here are a couple of ideas on how to dynamically modify the rates. Some may be easier to implement than others.

1. Police presence affects elementary school dropout rates (reasoning: police enforce laws requiring children to be in school).

2. Local criminal activity affects high school drop out rates.

3. Distance to schools affect drop out rate (farther away = more likely to drop out).

4. Available public transportation options reduces dropout rates.

5. Education of parents affects education of child (i.e. highly educated parents are more likely to encourage their children to go to college).

It would tie the drop out rates to game play, which could would make the game a bit more realistic.
Penguin 10 Jun, 2019 @ 8:16am 
This mod is awesome, however I'd hope that we could be able to control how many people drop out from what stage. The division of 7/10/33/50 isn't really what would fit my city, something like 15/25/35/25 would be better. It's really situational and I'd hope that I could change it.
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