ARK: Survival Evolved

ARK: Survival Evolved

Baby Dinos Enhanced v0.13.1 (No Longer Supported)
Maxx 29 Aug, 2015 @ 5:22am
Dino growth/taming.
Should dinos grow faster or should the grow slower?

It all starts by collecting eggs. Eggs aren't a common item among big dinos and are hard to find. If you have found an egg that you wich to hatch, you should make it a nest and wait for it to hatch (only one egg can hatch at a time in a nest). After an estimated time the dino will spawn in a small radius around the nest and you should wait for it to grow before you can tame it. Some dinos, like the Brontos, take up to 5 hours to grow and may wonder off into the wild and stand a chance of getting lost or being killed. You can make a cage to protect them from wild animals and restrict them from wondering off (They will likely destroy the incubator).

Flying dinos can be difficult to tame, because they can fly out of the cage and start attacking you if it's an Argentavis. You can build a cage for the dino, but it will require a large amount of materials to make a enclosed cage.

Should we be able to craft a cage for the baby dinos? YES!
Should we be able to decrease growth time via kibble or commands? YES!
Should you download this? YES!

Leave a comment if you support this statement.
Last edited by Maxx; 31 Aug, 2015 @ 2:37am
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Showing 1-15 of 60 comments
Auner 29 Aug, 2015 @ 6:00am 
I think a better solution would be having the baby dinosaurs already tamed. It's proven that with baby ducks (and presumed with most other animals) that they will imprint on a human if no other animal is around, and they will look at them as a parent. Baby dino's should be automatically tamed, but effectively worthless and super weak. When they mature, they're still obviously tamed but act as normally.

Additionally, if possible, I would love to see them grow in size slowly. I think the Dev's said they prefer a "step" system of growth, but it should be possible with UE4 to have them gradually grow from 5% size to 100%, going 1% a minute or so. Maybe it wouldn't work, but I'd love to see that.
Riglok 29 Aug, 2015 @ 7:06am 
Originally posted by Aunvre:
I think a better solution would be having the baby dinosaurs already tamed. It's proven that with baby ducks (and presumed with most other animals) that they will imprint on a human if no other animal is around, and they will look at them as a parent. Baby dino's should be automatically tamed, but effectively worthless and super weak. When they mature, they're still obviously tamed but act as normally.

Additionally, if possible, I would love to see them grow in size slowly. I think the Dev's said they prefer a "step" system of growth, but it should be possible with UE4 to have them gradually grow from 5% size to 100%, going 1% a minute or so. Maybe it wouldn't work, but I'd love to see that.

I agree with this. Should come tamed and growth should show in their size.

Also, you should make it so you can place the incubator ontop of foundations/ceilings. Finding a flat enough area to enclose a dino gate pen is kind of a pain. And dino's shouldn't be able to destroy the incubator (if you decide not to let them be instant tamed on hatching) because it's made of metal and nothing currently in the game is able to damage metal.
Last edited by Riglok; 29 Aug, 2015 @ 8:08am
00brambo 29 Aug, 2015 @ 7:44am 
+1 Should be Tamed.
Last edited by 00brambo; 29 Aug, 2015 @ 7:45am
Maxx 29 Aug, 2015 @ 8:26am 
+1 :steamhappy:
koeish 29 Aug, 2015 @ 9:07am 
are there any multiplayer servers for this?
Shrykull 29 Aug, 2015 @ 9:50am 
Do you plan on adding mammals the ability to birth babies? Also trying to install this mod on my server now.
EaszyTarget 29 Aug, 2015 @ 10:11am 
we have this mod on our server 'isles of the prophets' running atm with the aku shima mod pack , both seem to be running okay ;)

i agree they should be tame when they hatch , we have built a pen and have 4 or 5 baby raptors running around inside .... but i havent been back to try and tame any since they hatched ..

the pen is a fair size but only just big enough for raptors really , maybe could use it for dilo's or other small dinos once the raptors are tamed , but would take a years worth of materials farming to build a big enough enclosure to hatch a couepl fo rex's or spino's inside so they cant run off or eat the rest of our tamed dinos while they grow up ...

i would like to see slower growth for the babies like 1% every 20 minutes or so or maybe 5% per level so they are full size by the time they hit level 20 ? but that would only work if the babies hatch as level 1 .... our raptors hatched at lvl 37 .... lvl 37 male / female baby raptor lol


aside form those things that are really personal preference , this is an excellent mod that will offer a few hours more extra fun for pve players in the very least :)

thanks very much :)
Rikimaru55 29 Aug, 2015 @ 10:11am 
Originally posted by Aunvre:
I think a better solution would be having the baby dinosaurs already tamed. It's proven that with baby ducks (and presumed with most other animals) that they will imprint on a human if no other animal is around, and they will look at them as a parent. Baby dino's should be automatically tamed, but effectively worthless and super weak. When they mature, they're still obviously tamed but act as normally.

Additionally, if possible, I would love to see them grow in size slowly. I think the Dev's said they prefer a "step" system of growth, but it should be possible with UE4 to have them gradually grow from 5% size to 100%, going 1% a minute or so. Maybe it wouldn't work, but I'd love to see that.

Even better would be they start of tamed and super weak and gain more strength as they mature,
they should mature very slowly so you get a chance to see them grow up, the best thing would be if you had a seperate leveling system for hatched dinos with custom levels, strength and everything, so you would get atleasrt 30 extra levels for all hatached dinos, where you can level up them from the very start but they wont be able defend themself until they are aroudn level 15 and gained 50% of thier size as the size would act as an offset to their default stats so at level 1 they would only have around 2% of thier fully grown stats.


Rafe 29 Aug, 2015 @ 10:11am 
+1 They should be tamed
TSBob 29 Aug, 2015 @ 10:18am 
I guess its fine to want them to be tamed from birth or instant tame, but I am not so sure it is a good idea.

From a narrative stand point it doesnt make much sense. Imprinting is not taming, at least not how these dinos behave. The dinos that are tame can obey commands, and if they are large enough, they have been broken(?) for riding; you can even command them to ignore self defense impulses. That does not happen from birth.

From a mechanical standpoint, it is a pretty broken mechanic. IMO for the sake of game balance it should take at least 2-3 times as long to produce dinos in a base as get them from the wild. I would not be opposed to 12+ hr growth times (real time) with several steps in between infant and fully grown. Either way, the main draw of this mod should be the baby animals, not the breeding mechnic as a means of replacing the taming mechanics. On PVE servers this may not matter much.

I do like the idea of non violent taming and having the dinos be neutral toward people (even as adults). I think it would be cool to allow for the dinolets to be tamed and stay that way as they mature.

Edit: Thinking about it more, it could be shorter and still be balanced if it required micromanagement. For instance, the infant dinolets have small stomachs and need to eat often and require being hand fed. Feeding a dino every few minutes for an hour or so could be sufficent balancing. Growing a dino in a base without even needing to be online and having that dino be tame...
Last edited by TSBob; 29 Aug, 2015 @ 10:32am
Shrykull 29 Aug, 2015 @ 11:10am 
The baby dinos should require some interaction as they grow and once fully grown they are tamed. I dont want to have to tame the baby after its grown but I would love to have to nurture it and feed it special food items as it grows. You should make craftable baby dino foods that can be made at the alchemy kit or cooking pot maybe some form of berry paste for herbivores and meat for carnivores (Akushima Mod already has Berry Paste and Mince used to make dino food something similar to this would be great!). I also think it should take longer for the baby dinosaurs to grow, MUCH longer and instead of a taming effectiveness bar have a nurture effectivness. The better care you take of the baby dinosaur the higher level it will be once fully grown. If you dont take good care of it than it should grow up not listen and run away.
Maxx 29 Aug, 2015 @ 11:13am 
The dev is probably creating a dino with a smaller "skin" and when it's fully grown it spawns a wild dino at its location. So what you guys are currently demanding is to create a 'new' dino instead of an existing one thats being minipulated. Your ideas are good, but it's far from what he has achieved now and will take much more time and effort to make. I believe the dev will look into it, but don't get your hopes up, this isn't an easy task and balancing everything is also important. He should focus on a single and multiplayer versions.

Good luck Excodus!
Last edited by Maxx; 31 Aug, 2015 @ 2:45am
Xemanis 29 Aug, 2015 @ 11:45am 
Originally posted by Dr. Oktoberfest:
https://www.youtube.com/watch?v=P3ALwKeSEYs
this is perfect
TSBob 29 Aug, 2015 @ 1:00pm 
At the end of my rant I was kind of spitballing ideas, the main points were to focus the mod on baby/miniature dinos and less on breeding to get new dinos. I expect the best way to do this using the limited tools in the dev pack is to make the growth phase longer and add graduating sizes. The adult neutraliy to humans and the non violent taming are already implemented according to the main page (although it is set to be instant tame).

I dont know that the taming of the baby and keeping it tame is a possibility, but the rest seems doable.
Last edited by TSBob; 29 Aug, 2015 @ 1:02pm
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