Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-10% Health on user
+25% Charge Speed
Stun on headshot for max of 5 seconds (distance+charge related)
Just some things I thought of, you know, to get started.
Pro:
+on hit: stuns target for 7 seconds
+90% accurate
Cons:
-can only shoot one time before reload
Notes:
Weapon has a charge up time like the huntsman.
On hit stuns for a certain amount of time, depending on disctance, the most being 8 seconds at max range
+60% accuracy
Cons:
40% less max ammo in reserve
20% less damage
Does not headshot
20% more accurate
-10% less dmg
25% chance of stunning on headshot(Time stuned depends on distance shot from, Random crits affects stun chance)
No headshots
3 rounds per "clip"
36 rounds in all
These are my ideas
+Stun on Hit (Same as Sandman)
-15% Damage Penalty
-No Headshots
No crits on headshot. Only mini crits
-15% less accurate
+Mini crits will stun. Full crits will bleed.
Cannot Zoom In
+25% Projectile Rate
-10% Damage
Headshots Deal No Damage, But Stun The Target For 5 Seconds
headshot Stun 4 seconds (no crit/mini-crit)
1/15 ammo
+10% damage when the enemy is stunned
-20% reload
cant zoom
+5% speed
No Random Critical Hits
Cannot Zoom
-25% Health on user
+30% Ammo
+20% Accuracy when standing still
+40% Accuracy when crouched
-20% Accuracy when moving
-40% Accuracy when jumping
-30% Charge up time to fire
Crits when damage is done along with Jarate