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it increases melee damage by half
restricts melee weapons
speed penalty
reload speed penalty
secondary attack:
slow pistol whip
cooldown timer
(no need to switch weapons)
Stats:
+35% more accurate
-15% less bullets per shot
While active, wearer gains a +10% bullet vulneribility buff.
+25% fire rate
-8 bullets
MELEE
+20% melee speed
note: this item has smaller melee range
Alt-Fire:Do a rapid melee attack
Melee damage:20% higher
cant choose other secondary or meele weapon
Secondary:
2/12 ammo
+35% damage
-25% firing speed
-20% reload speed
+30% bullets damage taked
Meele/No Secondary Ammo:
+20% fire speed
-40% damage
cant choose meele when the secondary have ammo
(!) Reloads all of clip at once.
(!) -20% Reload speed
Pros:
+25% Damage
+20% Fire rate
On kill, you gain 25 HP back.
Cons:
-50% Clip size
and the meele stats?
-50% Clipsize
-20%Firerate
+30% Damage
-Melee not equippable, current melee passive effects still inplace.
+This replaces melee with -25% Swing speed and +10% Damage
+Rclick to switch to melee mode
+Ranged kill restores +3 Rounds, Melee +6.
-Must hand load rounds.
A secondary revolver.
+100% Damage Bonus
+90% Accurate
+Can Switch To Melee
+50% Melee Damage
+100 Ammo from ammunition packs (All ammo restored)
+On Melee Kill, Speed Boost for 3 seconds
+On Kill, All ammo restored
-50% Clipsize (6 Bullets)
-99% Bullets per shot (1 bullet)
-100% Ammo Carried
-Can Only Melee when out of ammo
-No ammo from spawned packs
-Cannot be ubered while melee
-No Melee Slot
-Ammo cannot be picked up after killing someone for 3 seconds
-25% Fire Rate
-No Ammo From Dispencers
-20% Slower movement speed while meleeing
Essentially what this gun will do is encourage scouts to either 1, Take their time to aim before they shoot. Or 2, Use their melee to dish out some brutal damage. They can only melee when they're out of ammo, so no hitting someone once and then pistoling them. You only have 6 shots which do 121 dmg on each Up-Close shot, They fire slower and take place of the melee. But you can essentially have unlimited ammo as long as you're killing people.
It also gains a speed boost and no ammo collected once you've killed someone, and don't allow ammo from packs nor Dispencer. This makes getting ammo a LOT harder, but with such brutal damage (70, but faster swing speed) This makes the scout a quick killer. You also get a speed boost when you've killed someone, allowing you to run from 1 enemy to another, killing them without any kind of fuss. But not go around instantly killing scouts (Due to 20% Movement downgrade, making you as slow as a engi.) But overall i'd really like to see this weapon concept added!
too "Small.Idea" :/
Pros:
+20% Reload Speed
10 'Bash' per hit *50 max*
Melee damage increased by 20% per 10 'Bash' *At Full Bash, you will INSTAKILL most classes*
Neutral:
Replaces your Melee weapon with Pistol Whip
Automatically switches to Melee upon running out of ammo
Alt-Fire: Fires entire clip *6 shots = Max Damage on each bullet*
Cons:
Melee marks you for death
-50% Max Ammo
Alt-Fire causes shots to go a few degrees around the crosshair *like the Beggars*
Reloads its entire clip at once
-40% damage penalty
No random crits
Cannot equip a melee weapon.
Alt fire: Does a melee strike which does the same damage as bat.
The gun: -20% clip size (4 Bullets)
On hit: speed boost for 2 seconds
on kil: Increases duration of the speed boost by 1.5 seconds
Otherwise acts like a revolver