Counter-Strike 2

Counter-Strike 2

Kharkov
Livv. 2 Sep, 2015 @ 12:01am
Cubemaps
You don't have ANY active cubemaps in your map, that's why some areas are Crome and reflecting the wrong surfaces(default reflected map is vertigo) and the AWP scope is Black aswell.(there i noticed it)


Not that i think you need it but:
If you don't know Anything about them:
Basic: https://www.youtube.com/watch?v=A_PfKu4YVxM&feature=youtu.be
Advanced(needed): https://www.youtube.com/watch?v=haEnMYAL-ho
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Showing 1-6 of 6 comments
Jace "ParkourDude91" Connors  [developer] 2 Sep, 2015 @ 7:37am 
Thanks for bringing this to my attention. I built them before uploading but I guess I did something wrong.
My home internet is currently down but I will fix it as soon as I get a chance.
Once again, thank you!
Poke 2 Sep, 2015 @ 11:01am 
Also remember to NOT rename the map after compile :)
Hyoou 6 Sep, 2015 @ 7:22am 
yup
JimWood 6 Sep, 2015 @ 3:08pm 
If your map is HDR you need to build the cubemaps twice; once for HDR and once for LDR.
Make sure to type in the "building_cubemaps 1" command before the "buildcubemaps" command

It explains it here: https://developer.valvesoftware.com/wiki/HDR_Lighting_Basics
Livv. 7 Sep, 2015 @ 8:59am 
But normaly Using HDR is not needed.
JimWood 7 Sep, 2015 @ 3:19pm 
No harm in doing extra to make sure
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