Counter-Strike 2

Counter-Strike 2

Progeny
Andre Valera 14 Oct, 2015 @ 6:12pm
Detailed feedback!
Really like how this map shows a tribute to both hl1 and prodigy.

-Check your clipping brushes to make sure stairs @ Tspawn are smooth
-Make sure any unnecessary boost spots such as prop_static models are either clipped from the top to the ceiling or are simply not solid (under collisions).
-It's very bright everywhere, and although you use different colored lights, it still seems to blend together instead of seperating each area.
-The lift at CT spawn is a neat idea, but if it was elsewhere in the map and maybe travelling down instead of up you could somehow add either ceiling windows or just an outdoor area of the map. This would give some sense of direction to players and an added aesthetic element.
-Prodigy feels tight as a map, and the models do a good job of telling a story about where the players are. A few areas in your map such as T spawn seem like they have models which are used to fill empty space instead of blending with the story (big radiator model across from TSpawn stairs).

Not going to say too much about the layout, would love to see how it plays in both a 10v10 and a 5v5 situation.

Keep up the good work,

P.S. would love to hear why you think my map is "horrible!" (it's a tribute to nuke, and if you're interested in seeing the transformation from the 2014 version to the current version I wrote an article on my website)