Arma 3
Leights OPFOR Pack OFFICIAL
 This topic has been pinned, so it's probably important
Keeway  [developer] 26 Mar, 2016 @ 4:08am
Project OPFOR Released !
Last edited by Keeway; 1 Aug, 2016 @ 12:00pm
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Nyanbotto 30 Mar, 2016 @ 8:10pm 
I'm not entirely sure if either of these have been fixed in what you've done but:

- The Afghan Militia, ISTS and Takistani units also have a whole lot of RVMAT related problems: http://pastebin.com/vXjtJ7Rv

- Can you check if the face_hub hitpoint is present on the ported units? Kerc Kasha mentioned it Feb 10 but it was the common factor in crashing between ACE and several mods including LOP when units were killed
Paladin 7 Apr, 2016 @ 3:57am 
To solve the problem with Extended eventhandlers compatibility may you please try to inherit class EventHandlers from original class Eventhandlers from RHS. According to this https://github.com/CBATeam/CBA_A3/wiki/Extended-Event-Handlers-(new)#compatibility-without-dependance that should fix the problem/
Keeway  [developer] 7 Apr, 2016 @ 3:50pm 
It is already fixed and here changelog of upcoming version (have more things to do)

Changelog:
- added: compatability with 3DEN
- added: SU-25 for CDF
- added: static weapons for some factions (WIP)
- fixed: compatibility with Event Handlers
- fixed: Upading base class for LandRover
- fixed: decals on all factions (right now using rhs way)
- fixed: most of the rvmats (thanks to brainslush)
- fixed: random.sqf script for ISTS (thanks to brainslush)
- fixed: most of the "magazines weren't stored" errors
- fixed: equipment and ammunition for infantry (for example added Mk262 instead of Mk318)
- changed: UN ported to Indfor
- changed: SLA language to Greek
TandelK 12 Apr, 2016 @ 1:32am 
ALiVE currently seems to be working good but Random.sqf files are missing for ISTS. Units dont spawn in because it does not know what to spawn in.
Last edited by TandelK; 12 Apr, 2016 @ 1:32am
Keeway  [developer] 12 Apr, 2016 @ 6:25am 
I would like to upload release candidate for you to check if it is working.
MrVinny1113 13 Apr, 2016 @ 12:06pm 
Originally posted by Keeway:
It is already fixed and here changelog of upcoming version (have more things to do)

Changelog:
- added: compatability with 3DEN
- added: SU-25 for CDF
- added: static weapons for some factions (WIP)
- fixed: compatibility with Event Handlers
- fixed: Upading base class for LandRover
- fixed: decals on all factions (right now using rhs way)
- fixed: most of the rvmats (thanks to brainslush)
- fixed: random.sqf script for ISTS (thanks to brainslush)
- fixed: most of the "magazines weren't stored" errors
- fixed: equipment and ammunition for infantry (for example added Mk262 instead of Mk318)
- changed: UN ported to Indfor
- changed: SLA language to Greek
When shall we be expecting this update and will the changing of UN sides affect the playability of any missions already made with them other than switching sides?
Last edited by MrVinny1113; 13 Apr, 2016 @ 12:06pm
TandelK 13 Apr, 2016 @ 12:13pm 
Sure i am ready for RC branch of LOP.
Keeway  [developer] 14 Apr, 2016 @ 6:14am 
@MrVinny yes, but you can also change your UN factions in mission.sqm
Borris 17 Apr, 2016 @ 6:40am 
All missing script errors fixed in the RC ?
Keeway  [developer] 17 Apr, 2016 @ 7:01am 
yep
Keller 18 Apr, 2016 @ 8:10pm 
I cant get any BLUFOR/OPFOR factions to be in zeus, just independant factions
Moony 21 Apr, 2016 @ 9:27am 
Okay I just heard that I'm not the only one with this problem: ISTS is shooting themself right from the beginning of the mission (spawned by ALiVE). This does not happen with AAF (IND_F). I'll do further testing with OPFOR and other INDFOR but yeah thats something so far ^^ (From what I can see this does

I'm using the RC2 :3
Keeway  [developer] 21 Apr, 2016 @ 9:35am 
It will be fixed in new Relase Candidate.
TandelK 21 Apr, 2016 @ 9:52am 
Also some ISTS were spawning as Blufor today . They seems to be saying cease fire
Moony 21 Apr, 2016 @ 2:00pm 
You are the man Keeway! :*
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