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I am thinking:
100% accurate (it has a laser sight on the model so i thought it would be cool to take advantage of)
-50% clip size
+20% reload time
No random critical hits
On kill: 100% increased build and upgrade time for 15 seconds.
Deals a fixed 18 damage per bullet (except for crits and minicrits)
+40% more accurate
Damage charges up Presicion mode (200 to fill it up)
Mouse 2 activates Precision mode gives the pistol full 100% accuracy and allows you to detect enemies through walls (similiar way to the Scottish resistance and its stickies) it also highlights enemies the crosshair touches.
Cons
While weapon is deployed
No random critical hits
This weapon cannot get ammo from dispensers
+%20 meele vunerablity
Advantages:
Allows the wearer to transport buildings through friendly teleporters due using builder PDA
Nearby buildings deny sappers
Fully automatic: Sub machine gun
Group reload: Has a clip reload contains 50 ammo
+30% more accurate
Disadvantages:
Cannot reload until the clip is empty
Building transport cost 50 metal
Uses metal for ammo
Reload requires 100 ammunition
High recoil: Keep shooting for 2 seconds cause -60% inaccuracy
Information: Every buildings blueprints already built, on builder PDA turns yellow when step onto a friendly teleporter exit. These yellow marked buildings can be picked up while standing on any friendly teleporter exits, but not entrances. This weapon cost 100 metal each time it has to reload, everyone who uses automatic reload, don't worry, another disadvantage where you can only reload a clip when you shot all the metal the gun contains compensate this issue, also it would be annoying keep losing 100 metal each time, even if the actual clip will always contain no more than 50 ammo. Instead of a shotgun, you have an SMG like Sniper with exact firing speed and damage, but has an extra 30% accuracry compare to SMGs, however has a High recoil causes inaccurate shots by the user when keep shooting for 2 seconds, so all wearer Engies have to stop shooting for a little bit as they deal with enemies.
-35% damage
+20% damage against cloaked spies
-33% clip size
-10% reload time
+40% damage against disguised spies
no random crits
mouse 2 to fire a beam of light (as it seems to have a light on it or laser pointer)
takes 100 ammo
does 1 damage every 0.5 second when pointed at an enemy
reveals cloaked spies on hit and for an extra 1 second if stoped hitting
lasts for 12 seconds
uses metal for ammo, -5 per shot making 40 per clip
NOTES
-makes it easy to take out a cloaked spy if you have already landed a shot on it
-ineffective for uses other than spies
-effective at killing disguised spies
comment what you think
Pros:
+removes Sappers on long distance
+1 Bullet heals buildings for 5%
+15% movement speed, when equipped
Cons:
-70% magazinesize (5/200)
-50% Damage
Pros:
- +40% firing speed (close to 40%, at least. Shoots as fast as Sniper's SMG)
- Enemies killed by this weapon drop an extra Small ammo pack
Cons:
- -75% max ammo (only has 50 shots instead of 200)
Designed for Battle Engie :D
Oh, and by extra I mean it drops the medium and small ammo packs.
R to toggle wrangler
-10 metal each shot
-20% damge untoggled
-60% damge toggled
Can shoot and wrangle a scentry at the same time
(The 60% damge is so its not Over Powered becuase you can have a 3rd level centry and shoot at the same time)
Mouse 1 and 2 shoot
(helps if you wrangle a 3rd scentry and are using rokets)
The problem with this is that it makes the wrangler completely useles. Why use the wrangler when I can use a gun as well? Of course, it's kind of hard to make a usefull secondary pistol for the Engie, but still.
+ 15% accuracy
+- Makes laser sniper dot on floor/wall
- 25% or 30% less damage
- 92% clip size [IOW, only one shot per clip]
- 90% max secondary ammo on wearer
- produces laser sight identical to a Sniper's rifle
- produces projectiles that can be reflected
I really like this idea, actually. It may not be useful since there's the wrangler that makes the sentry more powerful and you can select the taget a lot easier, but I love the concept.
A little addendum that I thought of: If the projectile is airblasted onto a teammate by an enemy Pyro, it will target that teammate for the 8-second duration, or until that teammate is dead. If the projectile is airblasted to the Sentry Gun itself, it will shoot at its own base, effectively compromising itself and the Engineer's nest (if any).
how about the projectile can stick to walls and players and the sentry fires at it for 4 seconds.
so you could shoot at a wall and have the sentry shoot a that wall but nothing else for 4 seconds, and if it hits a player the sentry will shoot the player.(flare guns arc?)
would make it possible if you know that someone will come around a corner soon you can have the sentry prefiring at that corner before they get there.
- +20% damage
- -50% firing speed