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It is ok, I apreciate that you took the time to test my map and giving me feedbacks that are certainly full of true. I did this map alone by taking my time with many testers all over the process who gave their remarks for improvement that did help me to build the map as it is today.
I am concerned to your remarks, that is why I have few questions for you:
- If I rework on this map to make improvements by following your suggestions, is there a chance to see de_ancar into the next cs-go operation?
- And if so, how many time left do I have to work on it?
- I have accepted your friend-list invitation, can I contact you any-time to speak about the map improvements, and testing future de_ancara workshop updates?
Sincerely.
Lastly; When i am avaliable i will always be open to converse with.
For example the door now makes noise and is breakable, the floor in the 'tea saloon' is in wood in order to identify by noise when a player is there, from CT to MID now there is a double entry to allow sniping from there to T spawn, no needed props were removed, new props added, few props have a new location to help the vision, more textures, lighting improved, skip cubes added that divided by two the rendering time (!), part of props now fade out, fps looks great, mini-map updated...
Check out my latest version and let me know ;)
Elsewise; this map would likely recieve a strong 7 or decent 8 on CEVO; however 1 bug is some players exhibit water sounds when not touching puddles.
Weird water bug that I did not notice, I will double check.
Regarding fps, long distance vision can hardly be better.
I had other comments:
- The ladder should be replaced by a box.
- On both bomb sites there is a box that allows a player to place the bomb on the top and suggest that this should be removed.
What I just did.
I think that I will leave the map as it is from now.