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Also can you try with vanilla merge blocks too to see if they have the same issue?
I then began prepping my save for transfer, and cleaning up all the unrelated grids, when I noticed that the large anchor I added to the problematic static grid was separate, since it had a different grid number. After some investigation, I found some grated stairs that weren't properly joined together, but looked and behaved so because they were stuck in voxels.
After I properly joined the anchor to the static grid, I decided to try the merge again, and it finally behaved as expected. Both with vanilla blocks and the weld pads.
I can't be certain, but it definitely seems like the problem was that the dynamic grid had more blocks than the static grid, so it was chosen as the 'main grid' when merging. Thanks for your prompt reply!
so far i cant think of any scenario where i would like the static grind to move instead of the dynamic.
Rooted meaning any physically connected grid being static or landing gear'd to something static.
The boom could be the game thinking BOTH grids are grounded and freaking out.
I'd say experiment in creative to replicate it reliably and see if adding more mass to the in-between grids helps... and also report it on keen's site with the blueprint or world, maybe they can do something about it.