ARK: Survival Evolved

ARK: Survival Evolved

[OLD] ItemTweaks, 10K Stacks and more
 This topic has been pinned, so it's probably important
ChiBlaaa  [developer] 14 Sep, 2015 @ 8:02am
Change notes and Upcoming
FURTHER OUT

- Stackable bullets and arrows

UPCOMING v3.7

- Reduced narcotics crafting time
- Unifier (converts vanilla resources from other mods into my items)

If you other mods such as the industrial grinder or aku shima you will be able to convert those items into my Item Tweaks version (increased stack size, half weights etc) by using the new item the Unifier.

This is available at any level and will currently only support the conversion of the following items:

Cooked Meat
Cooked Prime Meat
Narcotic
Stimulant
Charcoal
Cementing Paste
Gunpowder
Metal Ingot
Silica Pearls
Sparkpowder

CHANGE NOTES v.3.65

- Removed remapping of engrams to help with stacking
- Include Ceiling Generator Engram in Pocket Fabs


CHANGE NOTES v.3.6

- Updated snap points for Turrets
- No noise for Gen
- Inventory bug fixed for turrets
- Engram for wireless keypad added in
- Ceiling Generator (Has to be loaded from on top of the ceiling you place it under - for now)
- Ceiling Turret (Has to be loaded from on top of the ceiling you place it under - for now)
- Bug Repellent added to Mortar and Pestle

CHANGE NOTES v.3.5

- Electric pocket fabricator - pin locking/locking and pickup enabled
- Electric pocket grill - pin locking/locking and pickup enabled
- New wires (height changed to fit on each level) - pickup enabled
- Enable pin activation on Electric Forge, Electric Fab & Electric Grill
- No more wires to power outlets for Lights, Turrets and Keypads (These will be new items so you can have wires if you choose)
- Increase Pelt stacking (when dev kit update has been released)
- All new items to work underwater
- Increase stimulant stacks to 10,000
- Reduce Cementing paste creation time
- Change name of all child items so they don't interfere with other mods
- Pocket gen to not receive melee dmg

CHANGE NOTES v.3.01

- Fixed missing engrams
- Reset GUID to force update servers so players don't login with the wrong version

CHANGE NOTES v.3.0

- Create mini generator - Made in Pocket Fabricator
- Fix jerky problem
- Increase speed in which jerky is made (1/3 of the normal time)
- Create mini vault (safe) - Made in the Pocket Fabricator (0.25 size, , 3x resources, 75 slots, 25k health) - More resources due to being easier to hide :)
- Create electric forge - Made in Pocket Fabricator (25 metal = 25 ingots per 10 secs, 25 wood = 25 charcoal per 30 secs)
- No more fabricator grinding noise! Hooray!
- Pocket Generator, Fab, Electric Forge and Industrial Grill don't require floor placement
- Fixed issue where normal Grill, Generator & Vault were being downsized unintentionally.
- Pocket Fab, Generator, Electric Forge and Smithy will now give 100% resources back on demolish (So you don't have to grind new resources due to me needing update these items frequently)
- Other bug fixes (You'll need to re-learn engrams and replace old structures - Sorry about this I had to make changes to fix certain bugs)
- Standard fab, grill, generator can be learnt in pocket fab and new smithy
- If you end up with multiple engrams for campfire or mortar and pestle etc this should fix itself when you die.

CHANGE NOTES v.2.96

- New engrams
- Pin locking/locking inventory on forges
- Pin locking.locking inventory on fabricators
- Can pickup Mortar and Pestle
- Changed name of Fab and Grill to (Pocket)

CHANGE NOTES v.2.95

- Added elevator blueprints to new fabricator as a temp fix (until dev kit is updated)

CHANGE NOTES v.2.9

- New Engrams for Fabricator New, Smithy New and Industrial Grill New, Spoiling Bin
- All require the standard versions to be learnt but new engrams will cost 0 points
- Fabricator and grill scaled down to fit one level
- You can still create the existing version if you choose
- Kibble can now be re-created in cooking pot (Sorry about that!)
- Can pickup Grill New and Smithy New
- Can craft Industrial Grill again now (Sorry again!)
- Increased stack size of gunpowder **You'll need to re-learn engram**
- Increased stack size of narcotics **You'll need to re-learn engram**
- Increased stack size of spoiled meat (Only applies to Raw Meats & Cooked Meats produced from my mod)
- Spoiling Bin (Poop is the fuel xD 1 poop for 30mins - Thanks Shakalu) - Add all types of meat (raw, raw prime, cooked & cooked prime)
- You can split the meat in your inventory and add them each separately to gain more spoiled meat too! :D

CHANGE NOTES v.2.85

- Removed fabricator tweaks (needs more testing) - Thanks to all those who pass on the bugs

CHANGE NOTES v.2.8

- Fixed charcoal stacking in cooking pot **You will need to replace old ones**
- New Fabricator (scaled to fit on one floor) If your old fabricator has no items in inventory pick it up and it will drop items so you can get them **You will need to replace old ones**
- New Polymer Engram
- New Electronics Engram
- Increased Polymer stack size
- Increased Electronics stack size
- Add new ingot instead of replacing existing (will make more stackable)
- New Ingot will only be made from the standard forge
- Add new cooked meat/cooked prime meat instead of replacing existing (will make more stackable)
- New cooked meat/cooked prime meat will only be made from the standard campfire and industrial grill
- Can pickup fabricator
- Can pickup forge

CHANGE NOTES v.2.7

- Increased stack size of cooked meat
- Increased stack size of cooked prime meat
- New Industrial Grill (0.6 scale of old one so it fits one floor yay!)
- New Campfire
- Fixed campfire charcoal stacking
- Reset GUID to force update servers so players don't login with the wrong version

CHANGE NOTES v.2.65

- Fixed missing engrams
- Reset GUID to force update servers so players don't login with the wrong version

CHANGE NOTES v.2.6

- Made ingots stackable with other mods
- Doubled ingots per metal (2 metal = 2 ingots)
- Increased stack size of gasoline
- Halved time to craft ingots and gasoline
- Reset GUID to force update servers so players don't login with the wrong version

CHANGE NOTES v.2.5

- Made sparkpowder stackable
- New engram for sparkpowder
- New engram for forge
- Made metal ingots stackable
- Made charcoal stackable
- Reset GUID to force update servers so players don't login with the wrong version

CHANGE NOTES v2.1

- Fixed slingshot not using stackable stone - thanks slayerjerman
- Reset GUID to force update servers so players don't login with the wrong version

CHANGE NOTES v2.0

- Increased veggies, seeds, rare flower, rare mushroom and silica pearls stacksize.
- Reset GUID to force update servers so players don't login with the wrong version.
- Updated logo to include yellow puzzle piece to show that this mod remaps items.

CHANGE NOTES v1.5

- Increased oil, prime meat stack size
- Increased berry stack size
- Removed charcoal as it didn't stack well

CHANGE NOTES v1.0

- Wood, stone, raw meat, flint, fiber, chitin, keratin, hide, thatch, and charcoal now stack to 10,000
- Reset GUID to force update servers so players don't login with the wrong version.
Last edited by ChiBlaaa; 18 Oct, 2015 @ 5:25am
< >
Showing 1-3 of 3 comments
Boemer 14 Sep, 2015 @ 9:36am 
Mod Removes new engrams from the last update. Please update ur mod i liked it but cant use it now.
ChiBlaaa  [developer] 14 Sep, 2015 @ 11:19am 
@Boemer Just updated it using the new dev kit so you should see the new engrams now.
phx.Ösi 21 Sep, 2015 @ 12:04pm 
+1 nice job thx
< >
Showing 1-3 of 3 comments
Per page: 1530 50