Team Fortress 2

Team Fortress 2

Moon Shot
Alexco 4 Sep, 2015 @ 3:22am
Stats
Ya know
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Showing 1-15 of 107 comments
Karma's Camera 4 Sep, 2015 @ 6:03am 
+15% Damage Bonus
+25% Clip Size

-25% Blast Radius
-10% Slower Firing Speed
-Rockets Create Noise During Travel
Moat 4 Sep, 2015 @ 7:05am 
Pros
+65% Faster Projectile Speed
-10% Maximum Damage Falloff
+15% Damage

Cons
-50% Clip Size
-40% Reload Speed
Rockets deal less damage at close range
Last edited by Moat; 4 Sep, 2015 @ 11:47am
On hit: bleed for 4 seconds
On hit: burn for 4 seconds
+25% larger blast range
Damage dealt is returned as 50% health
-25 max health on wearer
-20% slower projectile speed
+15% self inflicted damage
Bird Scoot 4 Sep, 2015 @ 7:42am 
Pro:
+on kill: +5% movement speed (max. 40%)
+15% blast radius

Cons:
-25% clip size
-60% selfdamage by rocketjumps
-no random crits
nhjoiug 4 Sep, 2015 @ 8:08am 
Greater jump hight by rocket jumping.
+15% blast radius
-10% reload speed
-10% weapon switch.
syni0_ 4 Sep, 2015 @ 11:22am 
+25% Jump Hight when you rocket jump and you slowly fall
+25% Clip Size
+10% Blast Radius

-25% Damage when you rocket jump
-15% Reload Speed when you rocket jump
-10% Slower Firing Speed when you rocket jump
uh 4 Sep, 2015 @ 12:20pm 
+50% blast radius
damage increases the longer its in the air (15% extra damage)
+30% faster projectile speed

-25% clip size
-30% firing speed
rockets have a very large arc (like CoD javalin type rocket)
Bird Scoot 5 Sep, 2015 @ 8:35am 
What if Soldier get a rocket launcher like in half-life 2?
You could controll your rocket.

Pro:
+you can controll the rocket's direction

Cons:
-75% magazinesize (1/20)
-50% Damage, if rocket is more than 2 seconds in air
Last edited by Bird Scoot; 5 Sep, 2015 @ 8:35am
nhjoiug 5 Sep, 2015 @ 9:17am 
Originally posted by Hawney:
What if Soldier get a rocket launcher like in half-life 2?
You could controll your rocket.

Pro:
+you can controll the rocket's direction

Cons:
-75% magazinesize (1/20)
-50% Damage, if rocket is more than 2 seconds in air
That is an azmazing idea, but you should have it on a timer so instead of less damage, it would blow up after 3 or 4 seconds. something like that. idk, just an idea
LarryMoments 5 Sep, 2015 @ 7:45pm 
Pros:
-35% fall speed
No fall damage recieved
+25% self damage force
Cons:
-45% damage
No random critics
+25% slower proyectile speed
Schizy 5 Sep, 2015 @ 8:08pm 
Stats :

+30% projectile speed
+Damage increases the farther the enemy is
-15% blast radius
-Damage decreases the closer the enemy is

It's stats are based off the name
Abcmanx6 5 Sep, 2015 @ 10:19pm 
let me try
+90x3 projectile speed (those are some big magnets this makes logic good)
-25% damage penalty (this should be able to go throuh enemys)
+when let charged does bonus 35% damage (when fully charger removes the -25% dam penalty and makes the shots pirce and the price of slightly louder noise and trace)
+projectile is silent (this is not a rocket if shot n=by manets
+40% bigger splash when no higher than 25% charger and lower
-no spalsh when fully charged can go throuh walls
close range hits will not pierce on charge but will have a MASSIVE knock back boost
but will have a lower amount of damage
and most of all can only deal mini crits and cannot be crit boosted but can get mini crits
there balenced
Necronomicorn 5 Sep, 2015 @ 11:13pm 
I'mma try lol.

Pros:
- Damage done fills up a meter, when full, makes projectile speed and firing speed +30% for 15 seconds, and increases damage by 15%.
- +10% damage on far away enemies.

Cons:
- -10% firing speed.
- -10% projectile speed.
- -10% damage.

is this balanced? xD
Hoss Delgado 6 Sep, 2015 @ 1:24am 
-50% falling speed
-25% rocket jump damage
con:
No random crits
-25% explosive radius
Last edited by Hoss Delgado; 6 Sep, 2015 @ 1:26am
mynameismax 6 Sep, 2015 @ 4:48am 
This is my proposition:

+70% blast radius
-40% damage
+100% clip size
+20% faster reload
- projectile speed decreased by 20%
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