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+25% Clip Size
-25% Blast Radius
-10% Slower Firing Speed
-Rockets Create Noise During Travel
+65% Faster Projectile Speed
-10% Maximum Damage Falloff
+15% Damage
Cons
-50% Clip Size
-40% Reload Speed
Rockets deal less damage at close range
On hit: burn for 4 seconds
+25% larger blast range
Damage dealt is returned as 50% health
-25 max health on wearer
-20% slower projectile speed
+15% self inflicted damage
+on kill: +5% movement speed (max. 40%)
+15% blast radius
Cons:
-25% clip size
-60% selfdamage by rocketjumps
-no random crits
+15% blast radius
-10% reload speed
-10% weapon switch.
+25% Clip Size
+10% Blast Radius
-25% Damage when you rocket jump
-15% Reload Speed when you rocket jump
-10% Slower Firing Speed when you rocket jump
damage increases the longer its in the air (15% extra damage)
+30% faster projectile speed
-25% clip size
-30% firing speed
rockets have a very large arc (like CoD javalin type rocket)
You could controll your rocket.
Pro:
+you can controll the rocket's direction
Cons:
-75% magazinesize (1/20)
-50% Damage, if rocket is more than 2 seconds in air
-35% fall speed
No fall damage recieved
+25% self damage force
Cons:
-45% damage
No random critics
+25% slower proyectile speed
+30% projectile speed
+Damage increases the farther the enemy is
-15% blast radius
-Damage decreases the closer the enemy is
It's stats are based off the name
+90x3 projectile speed (those are some big magnets this makes logic good)
-25% damage penalty (this should be able to go throuh enemys)
+when let charged does bonus 35% damage (when fully charger removes the -25% dam penalty and makes the shots pirce and the price of slightly louder noise and trace)
+projectile is silent (this is not a rocket if shot n=by manets
+40% bigger splash when no higher than 25% charger and lower
-no spalsh when fully charged can go throuh walls
close range hits will not pierce on charge but will have a MASSIVE knock back boost
but will have a lower amount of damage
and most of all can only deal mini crits and cannot be crit boosted but can get mini crits
there balenced
Pros:
- Damage done fills up a meter, when full, makes projectile speed and firing speed +30% for 15 seconds, and increases damage by 15%.
- +10% damage on far away enemies.
Cons:
- -10% firing speed.
- -10% projectile speed.
- -10% damage.
is this balanced? xD
-25% rocket jump damage
con:
No random crits
-25% explosive radius
+70% blast radius
-40% damage
+100% clip size
+20% faster reload
- projectile speed decreased by 20%